Events & Runtime Hooks
Learn where the runtime exposes sync and async hooks, and how to keep handlers small and safe.
Documentation pratique complete pour plugins/mods: cycle de vie, evenements, entites, mouvement, inventaire, interaction, UI, commandes, configuration, reseau et licence.
Navigation Developpeur
Utilisez la recherche pour accéder directement aux classes et aux méthodes à partir du runtime indexé.
Ces documents combinent les pages de politique officielles d'Hytale avec les signatures d'API d'exécution extraites de la version actuelle du serveur. Utilisez-le comme guide pratique de mise en œuvre pour le développement de plugins/mods Java sur Hytale Depot.
Cette section documente comment les exemples de Dev Docs sont comparés au fichier jar d'exécution actuel.
python3 tools/generate_hytale_api_index.py ../HytaleServer.jar apps/web/lib/hytale-api-index.json && npm testUtilisez ces pistes comme ordre de construction : commencez par le cycle de vie/les événements, puis les domaines de jeu, puis les licences premium.
Events & Runtime Hooks
Learn where the runtime exposes sync and async hooks, and how to keep handlers small and safe.
Universe, Entities & NPCs
Work with Universe, World, PlayerRef, entity access, and the larger NPC/spawning package families.
Inventories, Items & Interaction Flow
Understand containers, hotbar/storage flow, and how inventory state ties into actions.
UI, Localization & Commands
Create command-driven tooling and understand the current UI/localization classes exposed by the runtime.
Assets, Config & Protocol
Read the asset/config surface and understand how protocol or service layers connect to gameplay systems.
Licence Premium
Sécurisez les plugins/mods premium avec des contrôles de démarrage, des règles contraignantes et des réponses signées.
Manuels de configuration du serveur
Configuration prête pour la production et lignes de base de démarrage pour les types de serveurs lobby, vanilla et PvP.
Cycle de vie
Construisez autour de hooks déterministes de configuration/démarrage/arrêt.
API de jeu
Événements, entités, mouvements, inventaires, interactions et systèmes d'interface utilisateur.
Sécurité
Validation de licence + flux de liaison pour les mods/plugins premium.
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.command.system.AbstractCommand;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.plugin.JavaPlugin;
import com.hypixel.hytale.server.core.plugin.JavaPluginInit;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
public final class StarterPlugin extends JavaPlugin {
private final ScheduledExecutorService scheduler =
Executors.newSingleThreadScheduledExecutor(r -> new Thread(r, "starter-heartbeat"));
public StarterPlugin(JavaPluginInit init) { super(init); }
@Override
public CompletableFuture<Void> preLoad() {
getLogger().atInfo().log("preLoad -> %s", getIdentifier());
return CompletableFuture.completedFuture(null);
}
@Override
protected void setup() {
getCommandRegistry().registerCommand(new StarterStatusCommand());
}
@Override
protected void start() {
scheduler.scheduleAtFixedRate(
() -> getLogger().atInfo().log("starter heartbeat"),
0,
1,
TimeUnit.SECONDS);
getTaskRegistry().registerTask(CompletableFuture.completedFuture(null));
}
@Override
protected void shutdown() {
scheduler.shutdownNow();
}
private final class StarterStatusCommand extends AbstractCommand {
private StarterStatusCommand() { super("hdstarter", "Starter plugin status command"); }
@Override
protected CompletableFuture<Void> execute(CommandContext ctx) {
ctx.sendMessage(Message.raw("[Starter] plugin is active."));
return CompletableFuture.completedFuture(null);
}
}
}getEventRegistry().registerGlobal(PluginSetupEvent.class, event -> {
// Register runtime handlers after plugin startup to avoid lifecycle issues.
getLogger().atInfo().log("Plugin setup event: %s", event.getPlugin().getName());
// Keep handler work small and move slow tasks to an async executor.
});Practical dedicated-server operations validated against the current jar manifest, option strings, config classes, and shipped runtime artifacts in this workspace.
| Use case | Command | Why |
|---|---|---|
| Standard startup | java -XX:AOTCache=HytaleServer.aot.config -jar HytaleServer.jar | Current baseline for the shipped jar and AOT cache artifact in this workspace. |
| Bootstrap payload mode | java -jar HytaleServer.jar --bootstrap | Starts the minimal authenticated bootstrap path used to pull the full runtime payload layout. |
| Validate asset data | java -jar HytaleServer.jar --validate-assets | Runs asset validation and exits with an error code when the immutable asset payload is invalid. |
| Generate config schemas | java -jar HytaleServer.jar --generate-config-schema ./schemas | Exports JSON schemas for the current config model so your tooling matches the running jar. |
| Bind custom UDP port | java -jar HytaleServer.jar --bind 3500 | Overrides the listener port using the current runtime's bind option text. |
| Switch transport backend | java -jar HytaleServer.jar --transport QUICHE | Lets you validate the alternate QUICHE transport backend when comparing networking behavior. |
| Development mode (disable Sentry) | java -jar HytaleServer.jar --disable-sentry | Avoids sending dev crashes during local plugin/mod iteration. |
| List server arguments | java -jar HytaleServer.jar --help | Shows current runtime flags for your exact server build. |
Device auth flow
/auth login device
Visit https://accounts.hytale.com/device
Enter the shown code and wait for "Authentication successful".Firewall examples (UDP)
Windows: New-NetFirewallRule -DisplayName "Hytale Server" -Direction Inbound -Protocol UDP -LocalPort <server-port> -Action Allow
Linux ufw: sudo ufw allow <server-port>/udp
Linux iptables: sudo iptables -A INPUT -p udp --dport <server-port> -j ACCEPTObserved from the current runtime artifacts plus the update/bootstrap expectations exposed by the jar. Use this as the baseline structure to keep updates, backups, and saves stable.
| Path | But |
|---|---|
HytaleServer.jar | Current dedicated server runtime jar. Keep it aligned with the matching AOT cache and wrapper layout. |
HytaleServer.aot.config | Shipped binary AOT cache artifact for the current JVM/server build. Use it as input to -XX:AOTCache; do not treat it like an editable text config. |
../HytaleAssets/ | Current default immutable assets path exposed by the runtime option strings for --assets. |
config.json | Core server configuration: identity, host/port, defaults, modules, plugin/mod loading, update, backup, and storage settings. |
permissions.json | Permission groups, migrated legacy group data, and per-user permission assignments. |
whitelist.json | Whitelist toggle and allowed players list. |
bans.json | Ban entries enforced by server access control. |
auth.enc | Encrypted authentication credential store used by AuthCredentialStore. |
mods/ | Loaded plugin/mod packages and per-mod data folders referenced by Mods and ModLoadOrder config. |
logs/ | Server runtime logs used for diagnostics and auditing. |
universe/players/ | Per-player persistent data snapshots. |
universe/worlds/<world>/config.json | World-level simulation, spawning, world map, save, and gameplay toggles. |
universe/worlds/<world>/config.bson | Binary world-config storage path still referenced by the current world config provider. |
universe/worlds/<world>/chunks/ | Region/chunk storage files for world terrain state. |
universe/worlds/<world>/resources/ | World resource stores (markers, time, chunk metadata, etc.). |
updater/staging/ | Downloaded update staging area consumed by wrapper scripts. |
start.sh / start.bat | Wrapper scripts mentioned by bootstrap/update flows when staging the full runtime payload. |
backups/ | Backup output (if --backup and backup path are enabled). |
permissions.json stores groups + per-user assignments. Keep OP wildcard assignments tightly controlled.
whitelist.json controls global whitelist mode and allowed user list.
bans.json stores ban entries used at authentication/connection time.
The current world config provider references both config.json and config.bson. Pick one storage flow and keep it consistent in your tooling and backups.
universe/players contains per-player saved state, while world chunk/resource state is in universe/worlds/<world>.
Edit config/permissions/whitelist/bans with the server offline when possible to avoid runtime overwrite.
Field-level behavior reference mapped to the generated config structure used by current server builds.
| Field | Supported values | What it controls |
|---|---|---|
Version | integer | Schema version for server config compatibility. |
ServerName | string | Public server name shown to players/in listings. |
MOTD | string | Message of the day displayed on connect/status views. |
Password | string (empty or secret) | Optional server password gate. |
Host | host/ip string | Configured listener host stored alongside Port in the current server config model. |
Port | integer / short | Configured listener port for the dedicated server transport. |
MaxPlayers | integer >= 1 | Maximum concurrent players allowed. |
MaxViewRadius | integer | Upper render/simulation radius cap; major RAM driver. |
Defaults.World | world id/name | Default world used for player joins/spawns. |
Defaults.GameMode | Adventure | other runtime modes | Default game mode on entry. |
ConnectionTimeouts | object | Handshake/session timeout profile. Current nested fields include InitialTimeout, AuthTimeout, AuthGrantTimeout, AuthTokenTimeout, PasswordTimeout, PlayTimeout, and setup-stage timers. |
RateLimit | object | Packet rate-limiting domain. Current fields include Enabled, PacketsPerSecond, and BurstCapacity. |
Modules | object | Named server module toggles plus nested per-module settings. Current module objects expose at least an Enabled field. |
LogLevels | object | Per-domain logging level overrides. |
Plugins | object | Plugin-scoped configuration buckets surfaced by the current server config model. |
Mods | object | Per-mod configuration overrides/enablement. |
ModLoadOrder | array of plugin identifiers | Explicit load-order override for plugin/mod packages when deterministic ordering matters. |
DefaultModsEnabled | true | false | Whether newly detected plugin/mod packages should be enabled by default. |
DisplayTmpTagsInStrings | true | false | Debug formatting behavior for TMP tags in text. |
PlayerStorage.Type | Hytale | Disk | Player data storage backend. |
AuthCredentialStore.Type | Encrypted | Credential store implementation. |
AuthCredentialStore.Path | relative path (example: auth.enc) | Credential file location. |
Update | object | Auto-update/check/apply behavior configuration. |
Backup | object | Backup scheduling and retention options. |
WorldMap | object | Server-wide world map/view-radius domain used by the current config model. |
FallbackServer | string / host descriptor | Fallback server target surfaced by the current server config model for redirect/failover scenarios. |
{
"Version": 4,
"ServerName": "My Hytale Server",
"MOTD": "Private test shard",
"Password": "",
"Host": "0.0.0.0",
"Port": 5520,
"MaxPlayers": 128,
"MaxViewRadius": 8,
"Defaults": { "World": "default", "GameMode": "Adventure" },
"ConnectionTimeouts": {},
"RateLimit": {},
"Modules": {},
"LogLevels": {},
"Plugins": {},
"Mods": {},
"ModLoadOrder": [],
"DefaultModsEnabled": true,
"DisplayTmpTagsInStrings": false,
"PlayerStorage": { "Type": "Hytale" },
"AuthCredentialStore": { "Type": "Encrypted", "Path": "auth.enc" },
"Update": {},
"Backup": {},
"WorldMap": {}
}World-level toggles directly control simulation, persistence, PvP behavior, and client-facing environment effects.
| Field | Supported values | What it controls |
|---|---|---|
Version | integer | Schema version for world config. |
UUID | binary UUID | Persistent world identity. |
DisplayName | string | Human-facing world name shown in world selection or admin tooling. |
Seed | integer | World generation seed. |
SpawnPoint | vector/object | Explicit spawn location used when the world defines a fixed player entry point. |
SpawnProvider | provider id/object | Spawn-resolution strategy when the world relies on a provider rather than a fixed point. |
WorldGen.Type | Hytale | custom generator id | Generator backend selection. |
WorldGen.Name | string | Generator preset/profile name. |
WorldMap.Type | WorldGen | custom | Map provider binding for this world. |
ChunkStorage.Type | Hytale | custom | Chunk storage backend selection. |
ChunkConfig | object | Chunk behavior tuning domain. |
IsTicking | true | false | Master simulation tick toggle for world. |
IsBlockTicking | true | false | Block update/tick simulation toggle. |
IsPvpEnabled | true | false | World-scoped PvP enablement. |
IsFallDamageEnabled | true | false | Fall damage rules for this world. |
IsGameTimePaused | true | false | Freezes or advances in-world time. |
GameTime | ISO datetime | Current or fixed world clock value. |
ForcedWeather | weather enum/object | Forces a specific weather state when you do not want the world weather system to decide dynamically. |
ClientEffects.* | numbers | Visual/environment values for connected clients. |
PregenerateRegion | box/object | Optional pregeneration region for worlds that should prebuild terrain before players join. |
RequiredPlugins | map | Plugins required before world is considered valid. |
GameMode | runtime game mode enum | World-level game mode override. |
DefaultPermissionGroup | string | Default permission group assigned to players entering this world. |
IsSpawningNPC | true | false | Enables/disables NPC spawn logic. |
IsSpawnMarkersEnabled | true | false | Spawn marker visibility/usage. |
IsAllNPCFrozen | true | false | Freezes NPC behavior for controlled worlds/lobbies. |
GameplayConfig | preset name | Gameplay ruleset preset for world behavior. |
Death | object | World-level death handling domain used by the current runtime config model. |
DaytimeDurationSeconds | integer | Length of the daytime portion of the world clock. |
NighttimeDurationSeconds | integer | Length of the nighttime portion of the world clock. |
IsCompassUpdating | true | false | Compass update behavior for clients. |
IsSavingPlayers | true | false | Persist player state changes to disk. |
IsSavingChunks | true | false | Persist world chunk updates to disk. |
SaveNewChunks | true | false | Persist newly generated chunks. |
IsUnloadingChunks | true | false | Allow chunk unload lifecycle for memory control. |
IsObjectiveMarkersEnabled | true | false | Objective marker system visibility/updates. |
DeleteOnUniverseStart | true | false | Deletes world on universe startup when enabled. |
DeleteOnRemove | true | false | Deletes world files when removed from universe. |
DisabledFluidTickers | array | List of fluid ticker ids disabled for this world. |
ResourceStorage.Type | Hytale | custom | World resource storage backend. |
Plugin | object | Plugin-scoped world metadata/config bucket. |
| Option | Default | Behavior |
|---|---|---|
Update.Enabled | true | Enable periodic update checks. |
Update.CheckIntervalSeconds | 3600 | Seconds between update checks. |
Update.NotifyPlayersOnAvailable | true | Notify eligible players when an update is available. |
Update.Patchline | null | Patchline override (release/pre-release). |
Update.RunBackupBeforeUpdate | true | Run backup before update apply. |
Update.BackupConfigBeforeUpdate | true | Backup config files before update apply. |
Update.AutoApplyMode | Disabled | Disabled | WhenEmpty | Scheduled. |
Update.AutoApplyDelayMinutes | 30 | Delay for Scheduled auto-apply mode. |
{
"Version": 4,
"DisplayName": "default",
"Seed": 1768426248534,
"WorldGen": { "Type": "Hytale", "Name": "Default", "Version": "0.0.0" },
"WorldMap": {},
"IsTicking": true,
"IsBlockTicking": false,
"IsPvpEnabled": false,
"IsFallDamageEnabled": false,
"IsGameTimePaused": true,
"GameMode": "Adventure",
"ClientEffects": {
"SunHeightPercent": 100.0,
"BloomIntensity": 0.30000001192092896
},
"IsSpawningNPC": false,
"IsAllNPCFrozen": true,
"IsSavingPlayers": true,
"IsSavingChunks": true,
"SaveNewChunks": false,
"IsUnloadingChunks": false
}Lignes de base orientées production pour les styles de serveur courants. Utilisez-les comme points de départ et définissez votre propre charge de travail.
Objectifs principaux
Liste de contrôle
Objectifs principaux
Liste de contrôle
Objectifs principaux
Liste de contrôle
This table maps high-value configuration domains from the current HytaleServer.jar runtime packages to practical option-level guidance.
interaction/configRuntime sources: InteractionConfiguration, InteractionRules, InteractionCameraSettings
| Option | Supported values | Behavior |
|---|---|---|
priority | LOW | NORMAL | HIGH (enum) | Controls interaction ordering when multiple interactions can run from a single trigger. |
selector | raycast | aoe_circle | aoe_cylinder | stab | horizontal | Defines target selection strategy for interaction chains and combat interactions. |
conditions | array of condition blocks | Validation pipeline before execution, such as movement, cooldown, stat, or effect checks. |
effects | array of effect blocks | Execution pipeline that mutates world/player state after all conditions pass. |
projectile/configRuntime sources: ProjectileConfig, StandardPhysicsConfig, PhysicsConfig
| Option | Supported values | Behavior |
|---|---|---|
speed | number > 0 | Initial projectile velocity scalar; tune with spread and tick rate. |
gravityScale | number >= 0 | Gravity multiplier applied each update tick for arc behavior. |
drag | number between 0 and 1 | Per-tick velocity damping factor for smoother projectile deceleration. |
maxLifetimeTicks | integer > 0 | Upper lifetime cap before automatic despawn to prevent stale entities. |
asset/type/item/configRuntime sources: Item, ItemToolSpec, ItemStackContainerConfig, ItemReticleConfig
| Option | Supported values | Behavior |
|---|---|---|
category | enum category id | Controls grouping, filtering, and UI placement for item collections. |
durability | integer >= 0 | Base item durability and wear behavior when interacting with world/entities. |
dropTable | single | choice | multiple | droplist container | Specifies drop logic shape and weighted output behavior. |
reticle | reticle configuration object | Defines UI reticle overlays, durations, and conditional display logic. |
asset/type/blocktype/configRuntime sources: BlockPlacementSettings, BlockMovementSettings, BlockGathering
| Option | Supported values | Behavior |
|---|---|---|
rotationMode | NONE | HORIZONTAL | FULL (enum) | Controls permitted placement orientation variants. |
previewVisibility | VISIBLE | HIDDEN | CONDITIONAL (enum) | Defines placement preview behavior in client interaction flow. |
supportRules | support rule object/array | Specifies required block-face support and fallback drop behavior. |
movementSettings | friction, acceleration, collision properties | Adjusts physical traversal behavior for movement-sensitive blocks. |
Profils de démarrage Java recommandés pour les opérateurs de serveurs Hytale. Choisissez un profil et une référence sous une charge de joueur réelle.
-Xms4G -Xmx4G -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=80 -XX:+AlwaysPreTouch -XX:+DisableExplicitGC -XX:+PerfDisableSharedMemStable baseline for the current Java 25 dedicated server runtime. Pair it with the shipped AOT cache from the same server build.
-Xms6G -Xmx6G -XX:+UseZGC -XX:+ZGenerational -XX:+AlwaysPreTouch -XX:+DisableExplicitGCLower tail-latency profile for bursty combat and high player concurrency. Benchmark it against G1 on your own hardware before standardizing on it.
-Xms2G -Xmx2G -XX:+UseG1GC -XX:MaxGCPauseMillis=120 -XX:+HeapDumpOnOutOfMemoryErrorSafer local testing profile when you want fast iteration and heap dumps instead of production-like throughput.
| Flag | Supported values | Usage note |
|---|---|---|
-XX:+UseG1GC | enabled/disabled | Balanced collector profile for mixed gameplay and plugin workloads. |
-XX:MaxGCPauseMillis=80 | integer milliseconds | Controls pause-time target for G1; lower values reduce spikes but may lower throughput. |
-XX:+ParallelRefProcEnabled | enabled/disabled | Processes reference queues in parallel to reduce stop-the-world pauses. |
-XX:+AlwaysPreTouch | enabled/disabled | Pre-commits heap pages at boot to avoid first-load page faults. |
-XX:+UseZGC -XX:+ZGenerational | enabled/disabled | Low-latency GC profile for high concurrency and high player bursts. |
-XX:+DisableExplicitGC | enabled/disabled | Prevents plugin code from forcing full GC pauses through explicit GC calls. |
-XX:+HeapDumpOnOutOfMemoryError | enabled/disabled | Generates heap dumps for diagnostics when OOM occurs. |
-XX:+PerfDisableSharedMem | enabled/disabled | Reduces JVM perf counter shared memory overhead on containerized hosts. |
-XX:AOTCache=HytaleServer.aot.config | path to shipped AOT cache artifact | Uses the shipped binary AOT cache for the current JVM/server build. Replace it together with the jar instead of hand-editing it. |
The current runtime treats assets as an immutable payload/cache input. Keep custom content in mod/plugin packs and avoid patching the shipped base assets directly.
| Area | But |
|---|---|
manifest.json | Asset package manifest and metadata root. |
Common/ | Shared client/server assets (UI, icons, sounds, particles, language bundles). |
Server/World | World-generation/runtime world data definitions. |
Server/Prefabs | Prefab definitions used by world/content pipelines. |
Server/Item | Server-side item definitions and gameplay metadata. |
Server/GameplayConfigs | Gameplay preset configurations consumed by worlds. |
Server/ProjectileConfigs | Projectile behavior definitions used by combat systems. |
Common/UI | UI assets/layouts used by menus and interfaces. |
Current option strings expose --assets as an immutable asset path, with ../HytaleAssets as the default string in this build. Do not assume the live runtime always expects a literal Assets.zip argument.
Keep your custom assets in separate mod/plugin packs; do not modify the shipped immutable asset payload directly for production.
Reference assets by stable IDs/paths from your mod/plugin manifest and runtime loaders.
Validate assets in local staging before publishing to production servers.
Track asset versioning together with plugin/mod releases to avoid mismatches after server updates.
Manifest fields used by starter resources and expected by the loader during startup.
| Field | Required | Supported values | What it controls |
|---|---|---|---|
Group | Yes | string (reverse-domain or namespace) | Publisher namespace used for plugin/mod identity grouping. |
Name | Yes | string | Resource identifier. Keep stable once released to avoid update collisions. |
Version | Yes | semantic version string | Build version visible to server loader and update pipelines. |
Description | Yes | string | Short summary shown in server logs and management UIs. |
Authors | Yes | array of author objects | Maintainer metadata; include at least one primary maintainer. |
Website | No | https URL | Repository or support URL for release notes and issue reporting. |
ServerVersion | Yes | runtime server build string | Must match target server build to avoid loader rejection. |
Dependencies | No | map<string, version constraint> | Hard dependencies that must load before this plugin/mod starts. |
OptionalDependencies | No | map<string, version constraint> | Soft dependencies that enable extra integration when present. |
Main | Yes | fully qualified class name | Entry-point class implementing the plugin/mod lifecycle. |
DisabledByDefault | No | true | false | If true, operator must explicitly enable the resource in server config. |
IncludesAssetPack | No | true | false | Marks whether the package bundles additional assetpack content. |
{
"Group": "HytaleDepot",
"Name": "UiPluginTemplate",
"Version": "1.0.0",
"Description": "Hytale Depot plugin template for ui.",
"Authors": [{ "Name": "Hytale Depot" }],
"Website": "https://github.com/VgamerV3/hytale-plugin-template-ui",
"ServerVersion": "2026.03.26-89796e57b",
"Dependencies": {},
"OptionalDependencies": {},
"DisabledByDefault": false,
"Main": "net.hytaledepot.templates.plugin.ui.UiPluginTemplate",
"IncludesAssetPack": false
}Organisé par zones de développement pratiques afin que les développeurs de plugins/mods puissent localiser rapidement les bonnes API d'exécution.
The interaction module, block actions, combat wiring, selectors, and chained interaction behavior.
Affichage 6 classes indexées pour ce domaine (total détecté: 132).
BlockHarvestUtils
com.hypixel.hytale.server.core.modules.interaction.BlockHarvestUtils
14 méthodes extraites
BlockHarvestUtils()+13 plus de méthodes disponibles dans l'index généré.
BlockInteractionUtils
com.hypixel.hytale.server.core.modules.interaction.BlockInteractionUtils
3 méthodes extraites
BlockInteractionUtils()+2 plus de méthodes disponibles dans l'index généré.
BlockPlaceUtils
com.hypixel.hytale.server.core.modules.interaction.BlockPlaceUtils
3 méthodes extraites
BlockPlaceUtils()+2 plus de méthodes disponibles dans l'index généré.
BlockCounter
com.hypixel.hytale.server.core.modules.interaction.blocktrack.BlockCounter
7 méthodes extraites
getResourceType(): ResourceType+6 plus de méthodes disponibles dans l'index généré.
TrackedPlacement
com.hypixel.hytale.server.core.modules.interaction.blocktrack.TrackedPlacement
4 méthodes extraites
getComponentType(): ComponentType+3 plus de méthodes disponibles dans l'index généré.
InteractionClearCommand
com.hypixel.hytale.server.core.modules.interaction.commands.InteractionClearCommand
2 méthodes extraites
InteractionClearCommand()+1 plus de méthodes disponibles dans l'index généré.
Affichage d'un aperçu rapide des domaines les plus grands pour que le chargement des pages reste réactif. Utilisez Full API JSON pour des signatures complètes.
Starter repository references for core systems, UI, events, entities, networking, inventory, messages, permissions, commands, config, economy, persistence, advanced utilities, and smoke tests.
Treat these repositories as scaffolding references. Regenerate the runtime index against the latest jar before relying on any older starter code unchanged.
Plugin
hytale-plugin-template-core
Plugin
hytale-plugin-template-ui
Plugin
hytale-plugin-template-events
Plugin
hytale-plugin-template-entities
Plugin
hytale-plugin-template-network
Plugin
hytale-plugin-template-inventory
Plugin
hytale-plugin-template-messages
Plugin
hytale-plugin-template-permissions
Mod
hytale-mod-template-core
Mod
hytale-mod-template-ui
Mod
hytale-mod-template-events
Mod
hytale-mod-template-entities
Mod
hytale-mod-template-network
Mod
hytale-mod-template-inventory
Mod
hytale-mod-template-messages
Mod
hytale-mod-template-permissions
Plugin
hytale-plugin-template-commands
Plugin
hytale-plugin-template-config
Plugin
hytale-plugin-template-economy
Plugin
hytale-plugin-template-persistence
Plugin
hytale-plugin-template-advanced
Plugin
hytale-plugin-template-smoke
Plugin
hytale-plugin-template-security
Mod
hytale-mod-template-commands
Mod
hytale-mod-template-config
Mod
hytale-mod-template-economy
Mod
hytale-mod-template-persistence
Mod
hytale-mod-template-advanced
Mod
hytale-mod-template-smoke
Mod
hytale-mod-template-security
Espaces de noms de package haute densité à partir de l’index jar extrait, utiles pour explorer rapidement les sous-systèmes.
| Emballer | Nombre de classes |
|---|---|
com.hypixel.hytale.server.core | 1601 |
com.hypixel.hytale.server.npc | 797 |
com.hypixel.hytale.builtin.hytalegenerator | 573 |
com.hypixel.hytale.protocol.packets | 453 |
com.hypixel.hytale.builtin.adventure | 227 |
com.hypixel.hytale.server.worldgen | 215 |
com.hypixel.hytale.builtin.buildertools | 208 |
com.hypixel.hytale.builtin.triggervolumes | 90 |
com.hypixel.hytale.server.spawning | 82 |
com.hypixel.hytale.builtin.portals | 53 |
com.hypixel.hytale.procedurallib.logic | 42 |
com.hypixel.hytale.procedurallib.json | 38 |
com.hypixel.hytale.codec.validation | 36 |
com.hypixel.hytale.server.flock | 33 |
com.hypixel.hytale.builtin.worldgen | 33 |
com.hypixel.hytale.codec.codecs | 30 |
com.hypixel.hytale.builtin.asseteditor | 30 |
com.hypixel.hytale.builtin.instances | 29 |
Les ressources Premium doivent valider les clés au démarrage du serveur et périodiquement au moment de l'exécution, à l'aide de jetons d'intégration du créateur et de réponses signées.
Interactive startup flow preview
Ready to startExample Server
ExampleAsset startup license check
> Press Start to preview the buyer activation flow.
| Point de terminaison | But |
|---|---|
GET /api/status | Availability + maintenance probe used before first activation prompt. |
POST /api/licenses/runtime-token | Creator relay endpoint: exchange a long-lived integration key/token for a short-lived asset-scoped runtime token. |
POST /api/licenses/validate | Primary runtime check. Validates status/expiry and auto-binds active server/IP slot usage. |
POST /api/licenses/bind | Optional explicit bind when you want to reserve/confirm slot before full startup. |
GET /api/licenses/key/{key} | Read license state, expiry, and currently bound slots. |
POST /api/licenses/demo/{assetId} | Émettez une licence de démonstration temporaire pour les versions de démonstration configurées. |
POST /api/licenses/custom | Émettez des licences personnalisées gérées par le créateur avec des règles d'expiration/IP. |
# HytaleDepot Integration Config - auto-injected at upload
plugin-secret: "build_scoped_hmac"
asset-id: "asset_uuid"
build-hash: "published_build_sha256"
secret-version: "4"
validate-endpoint: "https://hytaledepot.net/api/licenses/validate"
deployment-secret-env: "HD_DEPLOYMENT_SECRET"
asset-name: "Example Plugin"
asset-type: "plugin"Injected runtime behavior
1. Adds net.hytaledepot.runtime.HdLicenseBootstrap.class
2. Adds net.hytaledepot.runtime.HdLicenseCommand.class
3. Rewrites manifest.json Main -> net.hytaledepot.runtime.HdBootstrapWrapper
4. Wrapper calls HdLicenseBootstrap.validate(this) before the original setup path
5. First-run license entry uses /hdlicense <assetId> <licenseKey> or hd-licenses/<assetId>.pending
6. Verified buyer keys are cached in hd-licenses/<assetId>.key
7. If /api/status is in maintenance or unreachable, startup fail-opens for that boot onlyPOST /api/licenses/validate
X-Plugin-Secret: <build_scoped_derived_secret>
Content-Type: application/json
{
"asset_id": "asset_uuid",
"license_key": "HD-XXXX-XXXX",
"server_ip": "x.x.x.x",
"build_hash": "published_build_sha256",
"secret_version": "4",
"deployment_secret": "server_only_secret",
"timestamp": "1739553549000",
"nonce": "abc12345",
"signature": "HMAC_SHA256(pluginSecret, licenseKey|assetId|serverIp|timestamp|nonce)"
}import java.net.URI;
import java.net.http.HttpClient;
import java.net.http.HttpRequest;
import java.net.http.HttpResponse;
import java.nio.charset.StandardCharsets;
import java.util.UUID;
String API_VALIDATE = "https://hytaledepot.net/api/licenses/validate";
String API_STATUS = "https://hytaledepot.net/api/status";
String API_RUNTIME_TOKEN = "https://hytaledepot.net/api/licenses/runtime-token";
String ASSET_ID = "asset_uuid";
String LICENSE_KEY = readBuyerLicenseKey();
String BUILD_HASH = "build_sha256_here";
String DEPLOYMENT_SECRET = System.getenv("HD_DEPLOYMENT_SECRET");
String RUNTIME_TOKEN = requestRuntimeTokenFromCreatorRelay(API_RUNTIME_TOKEN, ASSET_ID, BUILD_HASH);
String SERVER_IP = detectServerIp();
if (isApiTemporarilyUnavailable(API_STATUS)) {
System.err.println("[HD License] Licensing API is in maintenance or unreachable.");
System.err.println("[HD License] Loading this startup without license activation; next restart will require validation again.");
return;
}
String timestamp = String.valueOf(System.currentTimeMillis());
String nonce = UUID.randomUUID().toString();
String payload = "{"
+ "\"asset_id\":\"" + ASSET_ID + "\","
+ "\"license_key\":\"" + LICENSE_KEY + "\","
+ "\"server_ip\":\"" + SERVER_IP + "\","
+ "\"build_hash\":\"" + BUILD_HASH + "\","
+ "\"deployment_secret\":\"" + DEPLOYMENT_SECRET + "\","
+ "\"timestamp\":\"" + timestamp + "\","
+ "\"nonce\":\"" + nonce + "\""
+ "}";
HttpRequest request = HttpRequest.newBuilder(URI.create(API_VALIDATE))
.header("Content-Type", "application/json")
.header("X-License-Token", RUNTIME_TOKEN)
.POST(HttpRequest.BodyPublishers.ofString(payload, StandardCharsets.UTF_8))
.build();
HttpResponse<String> response = HttpClient.newHttpClient().send(request, HttpResponse.BodyHandlers.ofString());
boolean allowed = response.statusCode() == 200
&& (response.body().contains("\"allowed\":true") || response.body().contains("\"allowed\": true"));
if (!allowed) {
String reason = extractJsonField(response.body(), "reason_code");
System.err.println("[HD License] Validation denied: " + reason);
Thread.sleep(5000);
System.exit(1);
}
static boolean isApiTemporarilyUnavailable(String statusUrl) {
try {
HttpResponse<String> status = HttpClient.newHttpClient().send(
HttpRequest.newBuilder(URI.create(statusUrl)).GET().build(),
HttpResponse.BodyHandlers.ofString()
);
return status.statusCode() >= 500
|| status.body().contains("\"enabled\":true")
|| status.body().contains("\"enabled\": true");
} catch (Exception ignored) {
return true;
}
}{
"asset_id": "asset_uuid",
"license_key": "HD-XXXX-XXXX",
"server_ip": "x.x.x.x",
"build_hash": "build_sha256_here",
"deployment_secret": "server_only_secret",
"timestamp": "1739553549000",
"nonce": "abc12345"
}{
"status": "invalid",
"allowed": false,
"reason_code": "ip_slots_exhausted",
"expires_at": "2027-01-01T00:00:00.000Z",
"offline_grace_seconds": 3600,
"max_ip_slots": 2,
"bindings": [{ "ip": "x.x.x.x", "lastSeenAt": "2026-04-02T10:21:00.000Z" }],
"issued_at": "2026-02-15T09:12:21.000Z",
"nonce": "r7FmK1ab",
"signature": "hex_hmac_signature"
}Rigueur
`hard` = arrêter le démarrage, `soft` = désactiver le plugin uniquement, `warn` = enregistrer et continuer.
Grâce hors ligne
Fenêtre hors ligne temporaire (secondes) autorisée après la dernière validation réussie.
Emplacements IP
Liaisons serveur/IP simultanées maximales avant le retour de `ip_slots_exhausted`.
Maintenance fallback
If `/api/status` reports maintenance or the API cannot be reached, startup may fail-open for that boot only and must not persist an unverified new key.
Rotation
Only rotate a license key after the old key is inactive. Replace the server file with the new key before the next restart.
Utilisez les références officielles Hytale pour les conseils en matière de politique/d’exécution et les référentiels communautaires pour les modèles de mise en œuvre.
Officiel
Communauté / Open Source
Choisissez plugin/mod/mixte et niveau debutant/intermediaire/avance. Chaque tentative utilise des questions randomisees et des verifications pratiques de code.
Configuration du test
Les tests sont randomises depuis une grande banque de questions. Les questions de code sont validees par controles semantiques (aucun build reel n est lance sur le code utilisateur).
Vous pouvez commencer en invite, mais les resultats detailles correct/faux sont affiches seulement apres connexion et reclamation.