Events & Runtime Hooks
Learn where the runtime exposes sync and async hooks, and how to keep handlers small and safe.
Documentatie practica pentru pluginuri/moduri: lifecycle, evenimente, entitati, miscare, inventar, interactiune, UI, comenzi, configurare, networking si licentiere.
Navigare Dezvoltator
Utilizați căutarea pentru a trece direct la clase și metode din timpul de execuție indexat.
Aceste documente combină paginile oficiale de politică Hytale cu semnăturile API de rulare extrase din versiunea curentă a serverului. Utilizați acesta ca ghid practic de implementare pentru dezvoltarea plugin/mod Java pe Hytale Depot.
Această secțiune documentează modul în care exemplele Dev Docs sunt verificate în raport cu jarul de rulare curent.
python3 tools/generate_hytale_api_index.py ../HytaleServer.jar apps/web/lib/hytale-api-index.json && npm testFolosiți aceste piese ca ordine de construcție: începeți cu ciclul de viață/evenimente, apoi domeniile de joc, apoi licențele premium.
Events & Runtime Hooks
Learn where the runtime exposes sync and async hooks, and how to keep handlers small and safe.
Universe, Entities & NPCs
Work with Universe, World, PlayerRef, entity access, and the larger NPC/spawning package families.
Inventories, Items & Interaction Flow
Understand containers, hotbar/storage flow, and how inventory state ties into actions.
UI, Localization & Commands
Create command-driven tooling and understand the current UI/localization classes exposed by the runtime.
Assets, Config & Protocol
Read the asset/config surface and understand how protocol or service layers connect to gameplay systems.
Licențiere Premium
Securizați pluginuri/mod-uri premium cu verificări de pornire, reguli obligatorii și răspunsuri semnate.
Manuale de configurare a serverului
Configurare gata de producție și linii de bază de pornire pentru tipurile de servere de lobby, vanilie și PvP.
Ciclu de viață
Construiți în jurul cârligelor de setare/pornire/oprire deterministe.
API-uri de joc
Evenimente, entități, mișcare, inventar, interacțiune și sisteme UI.
Securitate
Validarea licenței + flux de legare pentru mod-uri/plugin-uri premium.
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.command.system.AbstractCommand;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.plugin.JavaPlugin;
import com.hypixel.hytale.server.core.plugin.JavaPluginInit;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
public final class StarterPlugin extends JavaPlugin {
private final ScheduledExecutorService scheduler =
Executors.newSingleThreadScheduledExecutor(r -> new Thread(r, "starter-heartbeat"));
public StarterPlugin(JavaPluginInit init) { super(init); }
@Override
public CompletableFuture<Void> preLoad() {
getLogger().atInfo().log("preLoad -> %s", getIdentifier());
return CompletableFuture.completedFuture(null);
}
@Override
protected void setup() {
getCommandRegistry().registerCommand(new StarterStatusCommand());
}
@Override
protected void start() {
scheduler.scheduleAtFixedRate(
() -> getLogger().atInfo().log("starter heartbeat"),
0,
1,
TimeUnit.SECONDS);
getTaskRegistry().registerTask(CompletableFuture.completedFuture(null));
}
@Override
protected void shutdown() {
scheduler.shutdownNow();
}
private final class StarterStatusCommand extends AbstractCommand {
private StarterStatusCommand() { super("hdstarter", "Starter plugin status command"); }
@Override
protected CompletableFuture<Void> execute(CommandContext ctx) {
ctx.sendMessage(Message.raw("[Starter] plugin is active."));
return CompletableFuture.completedFuture(null);
}
}
}getEventRegistry().registerGlobal(PluginSetupEvent.class, event -> {
// Register runtime handlers after plugin startup to avoid lifecycle issues.
getLogger().atInfo().log("Plugin setup event: %s", event.getPlugin().getName());
// Keep handler work small and move slow tasks to an async executor.
});Practical dedicated-server operations validated against the current jar manifest, option strings, config classes, and shipped runtime artifacts in this workspace.
| Use case | Command | Why |
|---|---|---|
| Standard startup | java -XX:AOTCache=HytaleServer.aot.config -jar HytaleServer.jar | Current baseline for the shipped jar and AOT cache artifact in this workspace. |
| Bootstrap payload mode | java -jar HytaleServer.jar --bootstrap | Starts the minimal authenticated bootstrap path used to pull the full runtime payload layout. |
| Validate asset data | java -jar HytaleServer.jar --validate-assets | Runs asset validation and exits with an error code when the immutable asset payload is invalid. |
| Generate config schemas | java -jar HytaleServer.jar --generate-config-schema ./schemas | Exports JSON schemas for the current config model so your tooling matches the running jar. |
| Bind custom UDP port | java -jar HytaleServer.jar --bind 3500 | Overrides the listener port using the current runtime's bind option text. |
| Switch transport backend | java -jar HytaleServer.jar --transport QUICHE | Lets you validate the alternate QUICHE transport backend when comparing networking behavior. |
| Development mode (disable Sentry) | java -jar HytaleServer.jar --disable-sentry | Avoids sending dev crashes during local plugin/mod iteration. |
| List server arguments | java -jar HytaleServer.jar --help | Shows current runtime flags for your exact server build. |
Device auth flow
/auth login device
Visit https://accounts.hytale.com/device
Enter the shown code and wait for "Authentication successful".Firewall examples (UDP)
Windows: New-NetFirewallRule -DisplayName "Hytale Server" -Direction Inbound -Protocol UDP -LocalPort <server-port> -Action Allow
Linux ufw: sudo ufw allow <server-port>/udp
Linux iptables: sudo iptables -A INPUT -p udp --dport <server-port> -j ACCEPTObserved from the current runtime artifacts plus the update/bootstrap expectations exposed by the jar. Use this as the baseline structure to keep updates, backups, and saves stable.
| Path | Scop |
|---|---|
HytaleServer.jar | Current dedicated server runtime jar. Keep it aligned with the matching AOT cache and wrapper layout. |
HytaleServer.aot.config | Shipped binary AOT cache artifact for the current JVM/server build. Use it as input to -XX:AOTCache; do not treat it like an editable text config. |
../HytaleAssets/ | Current default immutable assets path exposed by the runtime option strings for --assets. |
config.json | Core server configuration: identity, host/port, defaults, modules, plugin/mod loading, update, backup, and storage settings. |
permissions.json | Permission groups, migrated legacy group data, and per-user permission assignments. |
whitelist.json | Whitelist toggle and allowed players list. |
bans.json | Ban entries enforced by server access control. |
auth.enc | Encrypted authentication credential store used by AuthCredentialStore. |
mods/ | Loaded plugin/mod packages and per-mod data folders referenced by Mods and ModLoadOrder config. |
logs/ | Server runtime logs used for diagnostics and auditing. |
universe/players/ | Per-player persistent data snapshots. |
universe/worlds/<world>/config.json | World-level simulation, spawning, world map, save, and gameplay toggles. |
universe/worlds/<world>/config.bson | Binary world-config storage path still referenced by the current world config provider. |
universe/worlds/<world>/chunks/ | Region/chunk storage files for world terrain state. |
universe/worlds/<world>/resources/ | World resource stores (markers, time, chunk metadata, etc.). |
updater/staging/ | Downloaded update staging area consumed by wrapper scripts. |
start.sh / start.bat | Wrapper scripts mentioned by bootstrap/update flows when staging the full runtime payload. |
backups/ | Backup output (if --backup and backup path are enabled). |
permissions.json stores groups + per-user assignments. Keep OP wildcard assignments tightly controlled.
whitelist.json controls global whitelist mode and allowed user list.
bans.json stores ban entries used at authentication/connection time.
The current world config provider references both config.json and config.bson. Pick one storage flow and keep it consistent in your tooling and backups.
universe/players contains per-player saved state, while world chunk/resource state is in universe/worlds/<world>.
Edit config/permissions/whitelist/bans with the server offline when possible to avoid runtime overwrite.
Field-level behavior reference mapped to the generated config structure used by current server builds.
| Field | Supported values | What it controls |
|---|---|---|
Version | integer | Schema version for server config compatibility. |
ServerName | string | Public server name shown to players/in listings. |
MOTD | string | Message of the day displayed on connect/status views. |
Password | string (empty or secret) | Optional server password gate. |
Host | host/ip string | Configured listener host stored alongside Port in the current server config model. |
Port | integer / short | Configured listener port for the dedicated server transport. |
MaxPlayers | integer >= 1 | Maximum concurrent players allowed. |
MaxViewRadius | integer | Upper render/simulation radius cap; major RAM driver. |
Defaults.World | world id/name | Default world used for player joins/spawns. |
Defaults.GameMode | Adventure | other runtime modes | Default game mode on entry. |
ConnectionTimeouts | object | Handshake/session timeout profile. Current nested fields include InitialTimeout, AuthTimeout, AuthGrantTimeout, AuthTokenTimeout, PasswordTimeout, PlayTimeout, and setup-stage timers. |
RateLimit | object | Packet rate-limiting domain. Current fields include Enabled, PacketsPerSecond, and BurstCapacity. |
Modules | object | Named server module toggles plus nested per-module settings. Current module objects expose at least an Enabled field. |
LogLevels | object | Per-domain logging level overrides. |
Plugins | object | Plugin-scoped configuration buckets surfaced by the current server config model. |
Mods | object | Per-mod configuration overrides/enablement. |
ModLoadOrder | array of plugin identifiers | Explicit load-order override for plugin/mod packages when deterministic ordering matters. |
DefaultModsEnabled | true | false | Whether newly detected plugin/mod packages should be enabled by default. |
DisplayTmpTagsInStrings | true | false | Debug formatting behavior for TMP tags in text. |
PlayerStorage.Type | Hytale | Disk | Player data storage backend. |
AuthCredentialStore.Type | Encrypted | Credential store implementation. |
AuthCredentialStore.Path | relative path (example: auth.enc) | Credential file location. |
Update | object | Auto-update/check/apply behavior configuration. |
Backup | object | Backup scheduling and retention options. |
WorldMap | object | Server-wide world map/view-radius domain used by the current config model. |
FallbackServer | string / host descriptor | Fallback server target surfaced by the current server config model for redirect/failover scenarios. |
{
"Version": 4,
"ServerName": "My Hytale Server",
"MOTD": "Private test shard",
"Password": "",
"Host": "0.0.0.0",
"Port": 5520,
"MaxPlayers": 128,
"MaxViewRadius": 8,
"Defaults": { "World": "default", "GameMode": "Adventure" },
"ConnectionTimeouts": {},
"RateLimit": {},
"Modules": {},
"LogLevels": {},
"Plugins": {},
"Mods": {},
"ModLoadOrder": [],
"DefaultModsEnabled": true,
"DisplayTmpTagsInStrings": false,
"PlayerStorage": { "Type": "Hytale" },
"AuthCredentialStore": { "Type": "Encrypted", "Path": "auth.enc" },
"Update": {},
"Backup": {},
"WorldMap": {}
}World-level toggles directly control simulation, persistence, PvP behavior, and client-facing environment effects.
| Field | Supported values | What it controls |
|---|---|---|
Version | integer | Schema version for world config. |
UUID | binary UUID | Persistent world identity. |
DisplayName | string | Human-facing world name shown in world selection or admin tooling. |
Seed | integer | World generation seed. |
SpawnPoint | vector/object | Explicit spawn location used when the world defines a fixed player entry point. |
SpawnProvider | provider id/object | Spawn-resolution strategy when the world relies on a provider rather than a fixed point. |
WorldGen.Type | Hytale | custom generator id | Generator backend selection. |
WorldGen.Name | string | Generator preset/profile name. |
WorldMap.Type | WorldGen | custom | Map provider binding for this world. |
ChunkStorage.Type | Hytale | custom | Chunk storage backend selection. |
ChunkConfig | object | Chunk behavior tuning domain. |
IsTicking | true | false | Master simulation tick toggle for world. |
IsBlockTicking | true | false | Block update/tick simulation toggle. |
IsPvpEnabled | true | false | World-scoped PvP enablement. |
IsFallDamageEnabled | true | false | Fall damage rules for this world. |
IsGameTimePaused | true | false | Freezes or advances in-world time. |
GameTime | ISO datetime | Current or fixed world clock value. |
ForcedWeather | weather enum/object | Forces a specific weather state when you do not want the world weather system to decide dynamically. |
ClientEffects.* | numbers | Visual/environment values for connected clients. |
PregenerateRegion | box/object | Optional pregeneration region for worlds that should prebuild terrain before players join. |
RequiredPlugins | map | Plugins required before world is considered valid. |
GameMode | runtime game mode enum | World-level game mode override. |
DefaultPermissionGroup | string | Default permission group assigned to players entering this world. |
IsSpawningNPC | true | false | Enables/disables NPC spawn logic. |
IsSpawnMarkersEnabled | true | false | Spawn marker visibility/usage. |
IsAllNPCFrozen | true | false | Freezes NPC behavior for controlled worlds/lobbies. |
GameplayConfig | preset name | Gameplay ruleset preset for world behavior. |
Death | object | World-level death handling domain used by the current runtime config model. |
DaytimeDurationSeconds | integer | Length of the daytime portion of the world clock. |
NighttimeDurationSeconds | integer | Length of the nighttime portion of the world clock. |
IsCompassUpdating | true | false | Compass update behavior for clients. |
IsSavingPlayers | true | false | Persist player state changes to disk. |
IsSavingChunks | true | false | Persist world chunk updates to disk. |
SaveNewChunks | true | false | Persist newly generated chunks. |
IsUnloadingChunks | true | false | Allow chunk unload lifecycle for memory control. |
IsObjectiveMarkersEnabled | true | false | Objective marker system visibility/updates. |
DeleteOnUniverseStart | true | false | Deletes world on universe startup when enabled. |
DeleteOnRemove | true | false | Deletes world files when removed from universe. |
DisabledFluidTickers | array | List of fluid ticker ids disabled for this world. |
ResourceStorage.Type | Hytale | custom | World resource storage backend. |
Plugin | object | Plugin-scoped world metadata/config bucket. |
| Option | Default | Behavior |
|---|---|---|
Update.Enabled | true | Enable periodic update checks. |
Update.CheckIntervalSeconds | 3600 | Seconds between update checks. |
Update.NotifyPlayersOnAvailable | true | Notify eligible players when an update is available. |
Update.Patchline | null | Patchline override (release/pre-release). |
Update.RunBackupBeforeUpdate | true | Run backup before update apply. |
Update.BackupConfigBeforeUpdate | true | Backup config files before update apply. |
Update.AutoApplyMode | Disabled | Disabled | WhenEmpty | Scheduled. |
Update.AutoApplyDelayMinutes | 30 | Delay for Scheduled auto-apply mode. |
{
"Version": 4,
"DisplayName": "default",
"Seed": 1768426248534,
"WorldGen": { "Type": "Hytale", "Name": "Default", "Version": "0.0.0" },
"WorldMap": {},
"IsTicking": true,
"IsBlockTicking": false,
"IsPvpEnabled": false,
"IsFallDamageEnabled": false,
"IsGameTimePaused": true,
"GameMode": "Adventure",
"ClientEffects": {
"SunHeightPercent": 100.0,
"BloomIntensity": 0.30000001192092896
},
"IsSpawningNPC": false,
"IsAllNPCFrozen": true,
"IsSavingPlayers": true,
"IsSavingChunks": true,
"SaveNewChunks": false,
"IsUnloadingChunks": false
}Linii de bază orientate spre producție pentru stiluri comune de server. Folosiți-le ca puncte de plecare și profilați-vă propria sarcină de lucru.
Obiectivele primare
Lista de verificare
Obiectivele primare
Lista de verificare
Obiectivele primare
Lista de verificare
This table maps high-value configuration domains from the current HytaleServer.jar runtime packages to practical option-level guidance.
interaction/configRuntime sources: InteractionConfiguration, InteractionRules, InteractionCameraSettings
| Option | Supported values | Behavior |
|---|---|---|
priority | LOW | NORMAL | HIGH (enum) | Controls interaction ordering when multiple interactions can run from a single trigger. |
selector | raycast | aoe_circle | aoe_cylinder | stab | horizontal | Defines target selection strategy for interaction chains and combat interactions. |
conditions | array of condition blocks | Validation pipeline before execution, such as movement, cooldown, stat, or effect checks. |
effects | array of effect blocks | Execution pipeline that mutates world/player state after all conditions pass. |
projectile/configRuntime sources: ProjectileConfig, StandardPhysicsConfig, PhysicsConfig
| Option | Supported values | Behavior |
|---|---|---|
speed | number > 0 | Initial projectile velocity scalar; tune with spread and tick rate. |
gravityScale | number >= 0 | Gravity multiplier applied each update tick for arc behavior. |
drag | number between 0 and 1 | Per-tick velocity damping factor for smoother projectile deceleration. |
maxLifetimeTicks | integer > 0 | Upper lifetime cap before automatic despawn to prevent stale entities. |
asset/type/item/configRuntime sources: Item, ItemToolSpec, ItemStackContainerConfig, ItemReticleConfig
| Option | Supported values | Behavior |
|---|---|---|
category | enum category id | Controls grouping, filtering, and UI placement for item collections. |
durability | integer >= 0 | Base item durability and wear behavior when interacting with world/entities. |
dropTable | single | choice | multiple | droplist container | Specifies drop logic shape and weighted output behavior. |
reticle | reticle configuration object | Defines UI reticle overlays, durations, and conditional display logic. |
asset/type/blocktype/configRuntime sources: BlockPlacementSettings, BlockMovementSettings, BlockGathering
| Option | Supported values | Behavior |
|---|---|---|
rotationMode | NONE | HORIZONTAL | FULL (enum) | Controls permitted placement orientation variants. |
previewVisibility | VISIBLE | HIDDEN | CONDITIONAL (enum) | Defines placement preview behavior in client interaction flow. |
supportRules | support rule object/array | Specifies required block-face support and fallback drop behavior. |
movementSettings | friction, acceleration, collision properties | Adjusts physical traversal behavior for movement-sensitive blocks. |
Profiluri de pornire Java recomandate pentru operatorii de servere Hytale. Alegeți un profil și un punct de referință sub sarcina reală a jucătorului.
-Xms4G -Xmx4G -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=80 -XX:+AlwaysPreTouch -XX:+DisableExplicitGC -XX:+PerfDisableSharedMemStable baseline for the current Java 25 dedicated server runtime. Pair it with the shipped AOT cache from the same server build.
-Xms6G -Xmx6G -XX:+UseZGC -XX:+ZGenerational -XX:+AlwaysPreTouch -XX:+DisableExplicitGCLower tail-latency profile for bursty combat and high player concurrency. Benchmark it against G1 on your own hardware before standardizing on it.
-Xms2G -Xmx2G -XX:+UseG1GC -XX:MaxGCPauseMillis=120 -XX:+HeapDumpOnOutOfMemoryErrorSafer local testing profile when you want fast iteration and heap dumps instead of production-like throughput.
| Flag | Supported values | Usage note |
|---|---|---|
-XX:+UseG1GC | enabled/disabled | Balanced collector profile for mixed gameplay and plugin workloads. |
-XX:MaxGCPauseMillis=80 | integer milliseconds | Controls pause-time target for G1; lower values reduce spikes but may lower throughput. |
-XX:+ParallelRefProcEnabled | enabled/disabled | Processes reference queues in parallel to reduce stop-the-world pauses. |
-XX:+AlwaysPreTouch | enabled/disabled | Pre-commits heap pages at boot to avoid first-load page faults. |
-XX:+UseZGC -XX:+ZGenerational | enabled/disabled | Low-latency GC profile for high concurrency and high player bursts. |
-XX:+DisableExplicitGC | enabled/disabled | Prevents plugin code from forcing full GC pauses through explicit GC calls. |
-XX:+HeapDumpOnOutOfMemoryError | enabled/disabled | Generates heap dumps for diagnostics when OOM occurs. |
-XX:+PerfDisableSharedMem | enabled/disabled | Reduces JVM perf counter shared memory overhead on containerized hosts. |
-XX:AOTCache=HytaleServer.aot.config | path to shipped AOT cache artifact | Uses the shipped binary AOT cache for the current JVM/server build. Replace it together with the jar instead of hand-editing it. |
The current runtime treats assets as an immutable payload/cache input. Keep custom content in mod/plugin packs and avoid patching the shipped base assets directly.
| Area | Scop |
|---|---|
manifest.json | Asset package manifest and metadata root. |
Common/ | Shared client/server assets (UI, icons, sounds, particles, language bundles). |
Server/World | World-generation/runtime world data definitions. |
Server/Prefabs | Prefab definitions used by world/content pipelines. |
Server/Item | Server-side item definitions and gameplay metadata. |
Server/GameplayConfigs | Gameplay preset configurations consumed by worlds. |
Server/ProjectileConfigs | Projectile behavior definitions used by combat systems. |
Common/UI | UI assets/layouts used by menus and interfaces. |
Current option strings expose --assets as an immutable asset path, with ../HytaleAssets as the default string in this build. Do not assume the live runtime always expects a literal Assets.zip argument.
Keep your custom assets in separate mod/plugin packs; do not modify the shipped immutable asset payload directly for production.
Reference assets by stable IDs/paths from your mod/plugin manifest and runtime loaders.
Validate assets in local staging before publishing to production servers.
Track asset versioning together with plugin/mod releases to avoid mismatches after server updates.
Manifest fields used by starter resources and expected by the loader during startup.
| Field | Required | Supported values | What it controls |
|---|---|---|---|
Group | Yes | string (reverse-domain or namespace) | Publisher namespace used for plugin/mod identity grouping. |
Name | Yes | string | Resource identifier. Keep stable once released to avoid update collisions. |
Version | Yes | semantic version string | Build version visible to server loader and update pipelines. |
Description | Yes | string | Short summary shown in server logs and management UIs. |
Authors | Yes | array of author objects | Maintainer metadata; include at least one primary maintainer. |
Website | No | https URL | Repository or support URL for release notes and issue reporting. |
ServerVersion | Yes | runtime server build string | Must match target server build to avoid loader rejection. |
Dependencies | No | map<string, version constraint> | Hard dependencies that must load before this plugin/mod starts. |
OptionalDependencies | No | map<string, version constraint> | Soft dependencies that enable extra integration when present. |
Main | Yes | fully qualified class name | Entry-point class implementing the plugin/mod lifecycle. |
DisabledByDefault | No | true | false | If true, operator must explicitly enable the resource in server config. |
IncludesAssetPack | No | true | false | Marks whether the package bundles additional assetpack content. |
{
"Group": "HytaleDepot",
"Name": "UiPluginTemplate",
"Version": "1.0.0",
"Description": "Hytale Depot plugin template for ui.",
"Authors": [{ "Name": "Hytale Depot" }],
"Website": "https://github.com/VgamerV3/hytale-plugin-template-ui",
"ServerVersion": "2026.03.26-89796e57b",
"Dependencies": {},
"OptionalDependencies": {},
"DisabledByDefault": false,
"Main": "net.hytaledepot.templates.plugin.ui.UiPluginTemplate",
"IncludesAssetPack": false
}Organizat pe zone practice de dezvoltare, astfel încât dezvoltatorii de pluginuri/moduri să poată localiza rapid API-urile de rulare potrivite.
PluginBase, JavaPlugin, PluginManager, and the runtime hooks that actually control server-side plugin startup and shutdown.
Se arată 6 clase indexate pentru acest domeniu (total detectat: 23).
ClassTransformer
com.hypixel.hytale.plugin.early.ClassTransformer
2 metode extrase
priority(): int+1 mai multe metode disponibile în indexul generat.
EarlyPluginLoader
com.hypixel.hytale.plugin.early.EarlyPluginLoader
4 metode extrase
loadEarlyPlugins(String[]): void+3 mai multe metode disponibile în indexul generat.
TransformingClassLoader
com.hypixel.hytale.plugin.early.TransformingClassLoader
2 metode extrase
TransformingClassLoader(URL[], List, ClassLoader, ClassLoader)+1 mai multe metode disponibile în indexul generat.
PluginCommand
com.hypixel.hytale.server.core.plugin.commands.PluginCommand
1 metode extrase
PluginCommand()PluginEvent
com.hypixel.hytale.server.core.plugin.event.PluginEvent
3 metode extrase
PluginEvent(PluginBase)+2 mai multe metode disponibile în indexul generat.
PluginSetupEvent
com.hypixel.hytale.server.core.plugin.event.PluginSetupEvent
1 metode extrase
PluginSetupEvent(PluginBase)Afișează o previzualizare rapidă a celor mai mari domenii pentru a menține încărcarea paginii receptivă. Utilizați Full API JSON pentru semnături complete.
EventBus and EventRegistry entry points for sync and async server-side event handling.
Se arată 6 clase indexate pentru acest domeniu (total detectat: 52).
AsyncEventBusRegistry
com.hypixel.hytale.event.AsyncEventBusRegistry
8 metode extrase
AsyncEventBusRegistry(HytaleLogger, Class)+7 mai multe metode disponibile în indexul generat.
EventBus
com.hypixel.hytale.event.EventBus
18 metode extrase
EventBus(boolean)+17 mai multe metode disponibile în indexul generat.
EventBusRegistry
com.hypixel.hytale.event.EventBusRegistry
10 metode extrase
EventBusRegistry(HytaleLogger, Class, EventBusRegistry$EventConsumerMap, EventBusRegistry$EventConsumerMap)+9 mai multe metode disponibile în indexul generat.
EventPriority
com.hypixel.hytale.event.EventPriority
3 metode extrase
values(): EventPriority[]+2 mai multe metode disponibile în indexul generat.
EventRegistration
com.hypixel.hytale.event.EventRegistration
5 metode extrase
EventRegistration(Class, BooleanSupplier, Runnable)+4 mai multe metode disponibile în indexul generat.
EventRegistry
com.hypixel.hytale.event.EventRegistry
18 metode extrase
EventRegistry(List, BooleanSupplier, String, IEventRegistry)+17 mai multe metode disponibile în indexul generat.
Afișează o previzualizare rapidă a celor mai mari domenii pentru a menține încărcarea paginii receptivă. Utilizați Full API JSON pentru semnături complete.
World loading, PlayerRef, entity services, NPC systems, spawning, and universe-level runtime control.
Se arată 6 clase indexate pentru acest domeniu (total detectat: 1555).
AnimationUtils
com.hypixel.hytale.server.core.entity.AnimationUtils
8 metode extrase
AnimationUtils()+7 mai multe metode disponibile în indexul generat.
ChainSyncStorage
com.hypixel.hytale.server.core.entity.ChainSyncStorage
8 metode extrase
getClientState(): InteractionState+7 mai multe metode disponibile în indexul generat.
DamageDataComponent
com.hypixel.hytale.server.core.entity.damage.DamageDataComponent
11 metode extrase
DamageDataComponent()+10 mai multe metode disponibile în indexul generat.
DamageDataSetupSystem
com.hypixel.hytale.server.core.entity.damage.DamageDataSetupSystem
4 metode extrase
DamageDataSetupSystem(ComponentType)+3 mai multe metode disponibile în indexul generat.
ActiveEntityEffect
com.hypixel.hytale.server.core.entity.effect.ActiveEntityEffect
13 metode extrase
ActiveEntityEffect()+12 mai multe metode disponibile în indexul generat.
EffectControllerComponent
com.hypixel.hytale.server.core.entity.effect.EffectControllerComponent
18 metode extrase
getComponentType(): ComponentType+17 mai multe metode disponibile în indexul generat.
Afișează o previzualizare rapidă a celor mai mari domenii pentru a menține încărcarea paginii receptivă. Utilizați Full API JSON pentru semnături complete.
Collision, projectile, block-health, and movement-adjacent systems from the current runtime packages.
Se arată 6 clase indexate pentru acest domeniu (total detectat: 83).
BlockHealth
com.hypixel.hytale.server.core.modules.blockhealth.BlockHealth
12 metode extrase
BlockHealth()+11 mai multe metode disponibile în indexul generat.
BlockHealthChunk
com.hypixel.hytale.server.core.modules.blockhealth.BlockHealthChunk
15 metode extrase
BlockHealthChunk()+14 mai multe metode disponibile în indexul generat.
BlockHealthModule
com.hypixel.hytale.server.core.modules.blockhealth.BlockHealthModule
4 metode extrase
BlockHealthModule(JavaPluginInit)+3 mai multe metode disponibile în indexul generat.
FragileBlock
com.hypixel.hytale.server.core.modules.blockhealth.FragileBlock
8 metode extrase
FragileBlock(float)+7 mai multe metode disponibile în indexul generat.
BasicCollisionData
com.hypixel.hytale.server.core.modules.collision.BasicCollisionData
2 metode extrase
BasicCollisionData()+1 mai multe metode disponibile în indexul generat.
BlockCollisionData
com.hypixel.hytale.server.core.modules.collision.BlockCollisionData
6 metode extrase
BlockCollisionData()+5 mai multe metode disponibile în indexul generat.
Afișează o previzualizare rapidă a celor mai mari domenii pentru a menține încărcarea paginii receptivă. Utilizați Full API JSON pentru semnături complete.
Inventory containers, player-facing storage, active slots, and item movement utilities.
Se arată 6 clase indexate pentru acest domeniu (total detectat: 66).
ActiveSlotInventoryComponent
com.hypixel.hytale.server.core.inventory.ActiveSlotInventoryComponent
9 metode extrase
ActiveSlotInventoryComponent()+8 mai multe metode disponibile în indexul generat.
CombinedItemContainer
com.hypixel.hytale.server.core.inventory.container.CombinedItemContainer
18 metode extrase
CombinedItemContainer(ItemContainer[])+17 mai multe metode disponibile în indexul generat.
DelegateItemContainer
com.hypixel.hytale.server.core.inventory.container.DelegateItemContainer
18 metode extrase
DelegateItemContainer(ItemContainer)+17 mai multe metode disponibile în indexul generat.
EmptyItemContainer
com.hypixel.hytale.server.core.inventory.container.EmptyItemContainer
18 metode extrase
EmptyItemContainer()+17 mai multe metode disponibile în indexul generat.
FetchedItemContainer
com.hypixel.hytale.server.core.inventory.container.FetchedItemContainer
18 metode extrase
FetchedItemContainer(Supplier)+17 mai multe metode disponibile în indexul generat.
ArmorSlotAddFilter
com.hypixel.hytale.server.core.inventory.container.filter.ArmorSlotAddFilter
3 metode extrase
ArmorSlotAddFilter(ItemArmorSlot)+2 mai multe metode disponibile în indexul generat.
Afișează o previzualizare rapidă a celor mai mari domenii pentru a menține încărcarea paginii receptivă. Utilizați Full API JSON pentru semnături complete.
The interaction module, block actions, combat wiring, selectors, and chained interaction behavior.
Se arată 6 clase indexate pentru acest domeniu (total detectat: 132).
BlockHarvestUtils
com.hypixel.hytale.server.core.modules.interaction.BlockHarvestUtils
14 metode extrase
BlockHarvestUtils()+13 mai multe metode disponibile în indexul generat.
BlockInteractionUtils
com.hypixel.hytale.server.core.modules.interaction.BlockInteractionUtils
3 metode extrase
BlockInteractionUtils()+2 mai multe metode disponibile în indexul generat.
BlockPlaceUtils
com.hypixel.hytale.server.core.modules.interaction.BlockPlaceUtils
3 metode extrase
BlockPlaceUtils()+2 mai multe metode disponibile în indexul generat.
BlockCounter
com.hypixel.hytale.server.core.modules.interaction.blocktrack.BlockCounter
7 metode extrase
getResourceType(): ResourceType+6 mai multe metode disponibile în indexul generat.
TrackedPlacement
com.hypixel.hytale.server.core.modules.interaction.blocktrack.TrackedPlacement
4 metode extrase
getComponentType(): ComponentType+3 mai multe metode disponibile în indexul generat.
InteractionClearCommand
com.hypixel.hytale.server.core.modules.interaction.commands.InteractionClearCommand
2 metode extrase
InteractionClearCommand()+1 mai multe metode disponibile în indexul generat.
Afișează o previzualizare rapidă a celor mai mari domenii pentru a menține încărcarea paginii receptivă. Utilizați Full API JSON pentru semnături complete.
Custom UI pages, entity UI systems, and localization tooling that actually appear in the jar.
Se arată 6 clase indexate pentru acest domeniu (total detectat: 26).
EnableTmpTagsCommand
com.hypixel.hytale.server.core.modules.i18n.commands.EnableTmpTagsCommand
2 metode extrase
EnableTmpTagsCommand()+1 mai multe metode disponibile în indexul generat.
GenerateI18nCommand
com.hypixel.hytale.server.core.modules.i18n.commands.GenerateI18nCommand
2 metode extrase
GenerateI18nCommand()+1 mai multe metode disponibile în indexul generat.
InternationalizationCommands
com.hypixel.hytale.server.core.modules.i18n.commands.InternationalizationCommands
1 metode extrase
InternationalizationCommands()GenerateDefaultLanguageEvent
com.hypixel.hytale.server.core.modules.i18n.event.GenerateDefaultLanguageEvent
2 metode extrase
GenerateDefaultLanguageEvent(ConcurrentHashMap)+1 mai multe metode disponibile în indexul generat.
MessagesUpdated
com.hypixel.hytale.server.core.modules.i18n.event.MessagesUpdated
4 metode extrase
MessagesUpdated(Map, Map)+3 mai multe metode disponibile în indexul generat.
TranslationMap
com.hypixel.hytale.server.core.modules.i18n.generator.TranslationMap
10 metode extrase
TranslationMap()+9 mai multe metode disponibile în indexul generat.
Afișează o previzualizare rapidă a celor mai mari domenii pentru a menține încărcarea paginii receptivă. Utilizați Full API JSON pentru semnături complete.
AbstractCommand, CommandContext, permission groups, and TaskRegistry orchestration.
Se arată 6 clase indexate pentru acest domeniu (total detectat: 246).
AssetsCommand
com.hypixel.hytale.server.core.command.commands.debug.AssetsCommand
1 metode extrase
AssetsCommand()AssetsDuplicatesCommand
com.hypixel.hytale.server.core.command.commands.debug.AssetsDuplicatesCommand
2 metode extrase
AssetsDuplicatesCommand()+1 mai multe metode disponibile în indexul generat.
AssetTagsCommand
com.hypixel.hytale.server.core.command.commands.debug.AssetTagsCommand
2 metode extrase
AssetTagsCommand()+1 mai multe metode disponibile în indexul generat.
HitboxCollisionAddCommand
com.hypixel.hytale.server.core.command.commands.debug.component.hitboxcollision.HitboxCollisionAddCommand
1 metode extrase
HitboxCollisionAddCommand()HitboxCollisionCommand
com.hypixel.hytale.server.core.command.commands.debug.component.hitboxcollision.HitboxCollisionCommand
1 metode extrase
HitboxCollisionCommand()HitboxCollisionRemoveCommand
com.hypixel.hytale.server.core.command.commands.debug.component.hitboxcollision.HitboxCollisionRemoveCommand
1 metode extrase
HitboxCollisionRemoveCommand()Afișează o previzualizare rapidă a celor mai mari domenii pentru a menține încărcarea paginii receptivă. Utilizați Full API JSON pentru semnături complete.
Asset store data, config codecs, prefabs, and jar-exposed configuration primitives.
Se arată 6 clase indexate pentru acest domeniu (total detectat: 642).
AssetConstants
com.hypixel.hytale.assetstore.AssetConstants
1 metode extrase
AssetConstants()AssetExtraInfo
com.hypixel.hytale.assetstore.AssetExtraInfo
9 metode extrase
AssetExtraInfo(AssetExtraInfo$Data)+8 mai multe metode disponibile în indexul generat.
AssetHolder
com.hypixel.hytale.assetstore.AssetHolder
0 metode extrase
Fără metode publice/protejate extrase.
AssetKeyValidator
com.hypixel.hytale.assetstore.AssetKeyValidator
4 metode extrase
AssetKeyValidator(Supplier)+3 mai multe metode disponibile în indexul generat.
AssetLoadResult
com.hypixel.hytale.assetstore.AssetLoadResult
6 metode extrase
AssetLoadResult(Map, Map, Set, Set, Map)+5 mai multe metode disponibile în indexul generat.
AssetMap
com.hypixel.hytale.assetstore.AssetMap
18 metode extrase
AssetMap()+17 mai multe metode disponibile în indexul generat.
Afișează o previzualizare rapidă a celor mai mari domenii pentru a menține încărcarea paginii receptivă. Utilizați Full API JSON pentru semnături complete.
Protocol packets, IO handlers, auth/service clients, and validation-heavy network structures.
Se arată 6 clase indexate pentru acest domeniu (total detectat: 963).
AbilityEffects
com.hypixel.hytale.protocol.AbilityEffects
18 metode extrase
AbilityEffects()+17 mai multe metode disponibile în indexul generat.
AccumulationMode
com.hypixel.hytale.protocol.AccumulationMode
4 metode extrase
values(): AccumulationMode[]+3 mai multe metode disponibile în indexul generat.
ActiveAnimationsUpdate
com.hypixel.hytale.protocol.ActiveAnimationsUpdate
17 metode extrase
ActiveAnimationsUpdate()+16 mai multe metode disponibile în indexul generat.
AmbienceFX
com.hypixel.hytale.protocol.AmbienceFX
18 metode extrase
AmbienceFX()+17 mai multe metode disponibile în indexul generat.
AmbienceFXAltitude
com.hypixel.hytale.protocol.AmbienceFXAltitude
4 metode extrase
values(): AmbienceFXAltitude[]+3 mai multe metode disponibile în indexul generat.
AmbienceFXAmbientBed
com.hypixel.hytale.protocol.AmbienceFXAmbientBed
18 metode extrase
AmbienceFXAmbientBed()+17 mai multe metode disponibile în indexul generat.
Afișează o previzualizare rapidă a celor mai mari domenii pentru a menține încărcarea paginii receptivă. Utilizați Full API JSON pentru semnături complete.
Starter repository references for core systems, UI, events, entities, networking, inventory, messages, permissions, commands, config, economy, persistence, advanced utilities, and smoke tests.
Treat these repositories as scaffolding references. Regenerate the runtime index against the latest jar before relying on any older starter code unchanged.
Plugin
hytale-plugin-template-core
Plugin
hytale-plugin-template-ui
Plugin
hytale-plugin-template-events
Plugin
hytale-plugin-template-entities
Plugin
hytale-plugin-template-network
Plugin
hytale-plugin-template-inventory
Plugin
hytale-plugin-template-messages
Plugin
hytale-plugin-template-permissions
Mod
hytale-mod-template-core
Mod
hytale-mod-template-ui
Mod
hytale-mod-template-events
Mod
hytale-mod-template-entities
Mod
hytale-mod-template-network
Mod
hytale-mod-template-inventory
Mod
hytale-mod-template-messages
Mod
hytale-mod-template-permissions
Plugin
hytale-plugin-template-commands
Plugin
hytale-plugin-template-config
Plugin
hytale-plugin-template-economy
Plugin
hytale-plugin-template-persistence
Plugin
hytale-plugin-template-advanced
Plugin
hytale-plugin-template-smoke
Plugin
hytale-plugin-template-security
Mod
hytale-mod-template-commands
Mod
hytale-mod-template-config
Mod
hytale-mod-template-economy
Mod
hytale-mod-template-persistence
Mod
hytale-mod-template-advanced
Mod
hytale-mod-template-smoke
Mod
hytale-mod-template-security
Spații de nume de pachete de mare densitate din indexul jar extras, utile pentru explorarea rapidă a subsistemelor.
| Pachet | Număr de clase |
|---|---|
com.hypixel.hytale.server.core | 1601 |
com.hypixel.hytale.server.npc | 797 |
com.hypixel.hytale.builtin.hytalegenerator | 573 |
com.hypixel.hytale.protocol.packets | 453 |
com.hypixel.hytale.builtin.adventure | 227 |
com.hypixel.hytale.server.worldgen | 215 |
com.hypixel.hytale.builtin.buildertools | 208 |
com.hypixel.hytale.builtin.triggervolumes | 90 |
com.hypixel.hytale.server.spawning | 82 |
com.hypixel.hytale.builtin.portals | 53 |
com.hypixel.hytale.procedurallib.logic | 42 |
com.hypixel.hytale.procedurallib.json | 38 |
com.hypixel.hytale.codec.validation | 36 |
com.hypixel.hytale.server.flock | 33 |
com.hypixel.hytale.builtin.worldgen | 33 |
com.hypixel.hytale.codec.codecs | 30 |
com.hypixel.hytale.builtin.asseteditor | 30 |
com.hypixel.hytale.builtin.instances | 29 |
Resursele premium ar trebui să valideze cheile la pornirea serverului și periodic în timpul execuției, folosind jetoane de integrare a creatorului și răspunsuri semnate.
Interactive startup flow preview
Ready to startExample Server
ExampleAsset startup license check
> Press Start to preview the buyer activation flow.
| Punct final | Scop |
|---|---|
GET /api/status | Availability + maintenance probe used before first activation prompt. |
POST /api/licenses/runtime-token | Creator relay endpoint: exchange a long-lived integration key/token for a short-lived asset-scoped runtime token. |
POST /api/licenses/validate | Primary runtime check. Validates status/expiry and auto-binds active server/IP slot usage. |
POST /api/licenses/bind | Optional explicit bind when you want to reserve/confirm slot before full startup. |
GET /api/licenses/key/{key} | Read license state, expiry, and currently bound slots. |
POST /api/licenses/demo/{assetId} | Emiteți licență demo temporară pentru versiunile demo configurate. |
POST /api/licenses/custom | Emiteți licențe personalizate gestionate de creator cu reguli de expirare/IP. |
# HytaleDepot Integration Config - auto-injected at upload
plugin-secret: "build_scoped_hmac"
asset-id: "asset_uuid"
build-hash: "published_build_sha256"
secret-version: "4"
validate-endpoint: "https://hytaledepot.net/api/licenses/validate"
deployment-secret-env: "HD_DEPLOYMENT_SECRET"
asset-name: "Example Plugin"
asset-type: "plugin"Injected runtime behavior
1. Adds net.hytaledepot.runtime.HdLicenseBootstrap.class
2. Adds net.hytaledepot.runtime.HdLicenseCommand.class
3. Rewrites manifest.json Main -> net.hytaledepot.runtime.HdBootstrapWrapper
4. Wrapper calls HdLicenseBootstrap.validate(this) before the original setup path
5. First-run license entry uses /hdlicense <assetId> <licenseKey> or hd-licenses/<assetId>.pending
6. Verified buyer keys are cached in hd-licenses/<assetId>.key
7. If /api/status is in maintenance or unreachable, startup fail-opens for that boot onlyPOST /api/licenses/validate
X-Plugin-Secret: <build_scoped_derived_secret>
Content-Type: application/json
{
"asset_id": "asset_uuid",
"license_key": "HD-XXXX-XXXX",
"server_ip": "x.x.x.x",
"build_hash": "published_build_sha256",
"secret_version": "4",
"deployment_secret": "server_only_secret",
"timestamp": "1739553549000",
"nonce": "abc12345",
"signature": "HMAC_SHA256(pluginSecret, licenseKey|assetId|serverIp|timestamp|nonce)"
}import java.net.URI;
import java.net.http.HttpClient;
import java.net.http.HttpRequest;
import java.net.http.HttpResponse;
import java.nio.charset.StandardCharsets;
import java.util.UUID;
String API_VALIDATE = "https://hytaledepot.net/api/licenses/validate";
String API_STATUS = "https://hytaledepot.net/api/status";
String API_RUNTIME_TOKEN = "https://hytaledepot.net/api/licenses/runtime-token";
String ASSET_ID = "asset_uuid";
String LICENSE_KEY = readBuyerLicenseKey();
String BUILD_HASH = "build_sha256_here";
String DEPLOYMENT_SECRET = System.getenv("HD_DEPLOYMENT_SECRET");
String RUNTIME_TOKEN = requestRuntimeTokenFromCreatorRelay(API_RUNTIME_TOKEN, ASSET_ID, BUILD_HASH);
String SERVER_IP = detectServerIp();
if (isApiTemporarilyUnavailable(API_STATUS)) {
System.err.println("[HD License] Licensing API is in maintenance or unreachable.");
System.err.println("[HD License] Loading this startup without license activation; next restart will require validation again.");
return;
}
String timestamp = String.valueOf(System.currentTimeMillis());
String nonce = UUID.randomUUID().toString();
String payload = "{"
+ "\"asset_id\":\"" + ASSET_ID + "\","
+ "\"license_key\":\"" + LICENSE_KEY + "\","
+ "\"server_ip\":\"" + SERVER_IP + "\","
+ "\"build_hash\":\"" + BUILD_HASH + "\","
+ "\"deployment_secret\":\"" + DEPLOYMENT_SECRET + "\","
+ "\"timestamp\":\"" + timestamp + "\","
+ "\"nonce\":\"" + nonce + "\""
+ "}";
HttpRequest request = HttpRequest.newBuilder(URI.create(API_VALIDATE))
.header("Content-Type", "application/json")
.header("X-License-Token", RUNTIME_TOKEN)
.POST(HttpRequest.BodyPublishers.ofString(payload, StandardCharsets.UTF_8))
.build();
HttpResponse<String> response = HttpClient.newHttpClient().send(request, HttpResponse.BodyHandlers.ofString());
boolean allowed = response.statusCode() == 200
&& (response.body().contains("\"allowed\":true") || response.body().contains("\"allowed\": true"));
if (!allowed) {
String reason = extractJsonField(response.body(), "reason_code");
System.err.println("[HD License] Validation denied: " + reason);
Thread.sleep(5000);
System.exit(1);
}
static boolean isApiTemporarilyUnavailable(String statusUrl) {
try {
HttpResponse<String> status = HttpClient.newHttpClient().send(
HttpRequest.newBuilder(URI.create(statusUrl)).GET().build(),
HttpResponse.BodyHandlers.ofString()
);
return status.statusCode() >= 500
|| status.body().contains("\"enabled\":true")
|| status.body().contains("\"enabled\": true");
} catch (Exception ignored) {
return true;
}
}{
"asset_id": "asset_uuid",
"license_key": "HD-XXXX-XXXX",
"server_ip": "x.x.x.x",
"build_hash": "build_sha256_here",
"deployment_secret": "server_only_secret",
"timestamp": "1739553549000",
"nonce": "abc12345"
}{
"status": "invalid",
"allowed": false,
"reason_code": "ip_slots_exhausted",
"expires_at": "2027-01-01T00:00:00.000Z",
"offline_grace_seconds": 3600,
"max_ip_slots": 2,
"bindings": [{ "ip": "x.x.x.x", "lastSeenAt": "2026-04-02T10:21:00.000Z" }],
"issued_at": "2026-02-15T09:12:21.000Z",
"nonce": "r7FmK1ab",
"signature": "hex_hmac_signature"
}Stricteţe
`hard` = opriți pornirea, `soft` = dezactivați numai pluginul, `warn` = logați și continuați.
Offline Grace
Fereastra offline temporară (secunde) permisă după ultima validare cu succes.
Sloturi IP
Legături server/IP simultane maxime înainte ca `ip_slots_exhausted` să fie returnat.
Maintenance fallback
If `/api/status` reports maintenance or the API cannot be reached, startup may fail-open for that boot only and must not persist an unverified new key.
Rotation
Only rotate a license key after the old key is inactive. Replace the server file with the new key before the next restart.
Folosiți referințe oficiale Hytale pentru îndrumări privind politicile/execuția și depozitele comunității pentru modelele de implementare.
Oficial
Comunitate / Open Source
Alege plugin/mod/mixt si dificultatea baza/intermediar/avansat. Fiecare incercare foloseste intrebari randomizate si verificari practice de cod.
Configurare test
Testele sunt randomizate dintr-o banca mare de intrebari. Intrebarile de cod sunt validate prin verificari semantice (nu se ruleaza build real pe inputul utilizatorului).
Poti incepe ca guest, dar rezultatele detaliate corect/gresit se vad doar dupa login si revendicare.