Events & Runtime Hooks
Learn where the runtime exposes sync and async hooks, and how to keep handlers small and safe.
Praktische Dokumentation fur Plugin/Mod-Entwicklung: Lifecycle, Events, Entitaten, Bewegung, Inventar, Interaktion, UI, Befehle, Konfiguration, Netzwerk und Lizenzierung.
Entwickler-Navigation
Verwenden Sie die Suche, um aus der indizierten Laufzeit direkt zu Klassen und Methoden zu springen.
Diese Dokumente kombinieren offizielle Hytale-Richtlinienseiten mit Laufzeit-API-Signaturen, die aus dem aktuellen Server-Build extrahiert wurden. Verwenden Sie dies als praktischen Implementierungsleitfaden für die Plugin-/Mod-Java-Entwicklung auf Hytale Depot.
In diesem Abschnitt wird dokumentiert, wie Dev Docs-Beispiele mit dem aktuellen Laufzeit-JAR verglichen werden.
python3 tools/generate_hytale_api_index.py ../HytaleServer.jar apps/web/lib/hytale-api-index.json && npm testVerwenden Sie diese Tracks als Ihre Build-Reihenfolge: Beginnen Sie mit Lebenszyklus/Ereignissen, dann Gameplay-Domänen und dann Premium-Lizenzierung.
Events & Runtime Hooks
Learn where the runtime exposes sync and async hooks, and how to keep handlers small and safe.
Universe, Entities & NPCs
Work with Universe, World, PlayerRef, entity access, and the larger NPC/spawning package families.
Inventories, Items & Interaction Flow
Understand containers, hotbar/storage flow, and how inventory state ties into actions.
UI, Localization & Commands
Create command-driven tooling and understand the current UI/localization classes exposed by the runtime.
Assets, Config & Protocol
Read the asset/config surface and understand how protocol or service layers connect to gameplay systems.
Premium-Lizenzierung
Sichere Premium-Plugins/Mods mit Startprüfungen, Bindungsregeln und signierten Antworten.
Playbooks zur Serverkonfiguration
Produktionsbereite Konfigurations- und Start-Baselines für Lobby-, Vanilla- und PvP-Servertypen.
Lebenszyklus
Bauen Sie auf deterministischen Setup-/Start-/Shutdown-Hooks auf.
Gameplay-APIs
Ereignisse, Entitäten, Bewegung, Inventar, Interaktion und UI-Systeme.
Sicherheit
Lizenzvalidierung + Bindungsfluss für Premium-Mods/Plugins.
import com.hypixel.hytale.server.core.Message;
import com.hypixel.hytale.server.core.command.system.AbstractCommand;
import com.hypixel.hytale.server.core.command.system.CommandContext;
import com.hypixel.hytale.server.core.plugin.JavaPlugin;
import com.hypixel.hytale.server.core.plugin.JavaPluginInit;
import java.util.concurrent.CompletableFuture;
import java.util.concurrent.Executors;
import java.util.concurrent.ScheduledExecutorService;
import java.util.concurrent.TimeUnit;
public final class StarterPlugin extends JavaPlugin {
private final ScheduledExecutorService scheduler =
Executors.newSingleThreadScheduledExecutor(r -> new Thread(r, "starter-heartbeat"));
public StarterPlugin(JavaPluginInit init) { super(init); }
@Override
public CompletableFuture<Void> preLoad() {
getLogger().atInfo().log("preLoad -> %s", getIdentifier());
return CompletableFuture.completedFuture(null);
}
@Override
protected void setup() {
getCommandRegistry().registerCommand(new StarterStatusCommand());
}
@Override
protected void start() {
scheduler.scheduleAtFixedRate(
() -> getLogger().atInfo().log("starter heartbeat"),
0,
1,
TimeUnit.SECONDS);
getTaskRegistry().registerTask(CompletableFuture.completedFuture(null));
}
@Override
protected void shutdown() {
scheduler.shutdownNow();
}
private final class StarterStatusCommand extends AbstractCommand {
private StarterStatusCommand() { super("hdstarter", "Starter plugin status command"); }
@Override
protected CompletableFuture<Void> execute(CommandContext ctx) {
ctx.sendMessage(Message.raw("[Starter] plugin is active."));
return CompletableFuture.completedFuture(null);
}
}
}getEventRegistry().registerGlobal(PluginSetupEvent.class, event -> {
// Register runtime handlers after plugin startup to avoid lifecycle issues.
getLogger().atInfo().log("Plugin setup event: %s", event.getPlugin().getName());
// Keep handler work small and move slow tasks to an async executor.
});Practical dedicated-server operations validated against the current jar manifest, option strings, config classes, and shipped runtime artifacts in this workspace.
| Use case | Command | Why |
|---|---|---|
| Standard startup | java -XX:AOTCache=HytaleServer.aot.config -jar HytaleServer.jar | Current baseline for the shipped jar and AOT cache artifact in this workspace. |
| Bootstrap payload mode | java -jar HytaleServer.jar --bootstrap | Starts the minimal authenticated bootstrap path used to pull the full runtime payload layout. |
| Validate asset data | java -jar HytaleServer.jar --validate-assets | Runs asset validation and exits with an error code when the immutable asset payload is invalid. |
| Generate config schemas | java -jar HytaleServer.jar --generate-config-schema ./schemas | Exports JSON schemas for the current config model so your tooling matches the running jar. |
| Bind custom UDP port | java -jar HytaleServer.jar --bind 3500 | Overrides the listener port using the current runtime's bind option text. |
| Switch transport backend | java -jar HytaleServer.jar --transport QUICHE | Lets you validate the alternate QUICHE transport backend when comparing networking behavior. |
| Development mode (disable Sentry) | java -jar HytaleServer.jar --disable-sentry | Avoids sending dev crashes during local plugin/mod iteration. |
| List server arguments | java -jar HytaleServer.jar --help | Shows current runtime flags for your exact server build. |
Device auth flow
/auth login device
Visit https://accounts.hytale.com/device
Enter the shown code and wait for "Authentication successful".Firewall examples (UDP)
Windows: New-NetFirewallRule -DisplayName "Hytale Server" -Direction Inbound -Protocol UDP -LocalPort <server-port> -Action Allow
Linux ufw: sudo ufw allow <server-port>/udp
Linux iptables: sudo iptables -A INPUT -p udp --dport <server-port> -j ACCEPTObserved from the current runtime artifacts plus the update/bootstrap expectations exposed by the jar. Use this as the baseline structure to keep updates, backups, and saves stable.
| Path | Zweck |
|---|---|
HytaleServer.jar | Current dedicated server runtime jar. Keep it aligned with the matching AOT cache and wrapper layout. |
HytaleServer.aot.config | Shipped binary AOT cache artifact for the current JVM/server build. Use it as input to -XX:AOTCache; do not treat it like an editable text config. |
../HytaleAssets/ | Current default immutable assets path exposed by the runtime option strings for --assets. |
config.json | Core server configuration: identity, host/port, defaults, modules, plugin/mod loading, update, backup, and storage settings. |
permissions.json | Permission groups, migrated legacy group data, and per-user permission assignments. |
whitelist.json | Whitelist toggle and allowed players list. |
bans.json | Ban entries enforced by server access control. |
auth.enc | Encrypted authentication credential store used by AuthCredentialStore. |
mods/ | Loaded plugin/mod packages and per-mod data folders referenced by Mods and ModLoadOrder config. |
logs/ | Server runtime logs used for diagnostics and auditing. |
universe/players/ | Per-player persistent data snapshots. |
universe/worlds/<world>/config.json | World-level simulation, spawning, world map, save, and gameplay toggles. |
universe/worlds/<world>/config.bson | Binary world-config storage path still referenced by the current world config provider. |
universe/worlds/<world>/chunks/ | Region/chunk storage files for world terrain state. |
universe/worlds/<world>/resources/ | World resource stores (markers, time, chunk metadata, etc.). |
updater/staging/ | Downloaded update staging area consumed by wrapper scripts. |
start.sh / start.bat | Wrapper scripts mentioned by bootstrap/update flows when staging the full runtime payload. |
backups/ | Backup output (if --backup and backup path are enabled). |
permissions.json stores groups + per-user assignments. Keep OP wildcard assignments tightly controlled.
whitelist.json controls global whitelist mode and allowed user list.
bans.json stores ban entries used at authentication/connection time.
The current world config provider references both config.json and config.bson. Pick one storage flow and keep it consistent in your tooling and backups.
universe/players contains per-player saved state, while world chunk/resource state is in universe/worlds/<world>.
Edit config/permissions/whitelist/bans with the server offline when possible to avoid runtime overwrite.
Field-level behavior reference mapped to the generated config structure used by current server builds.
| Field | Supported values | What it controls |
|---|---|---|
Version | integer | Schema version for server config compatibility. |
ServerName | string | Public server name shown to players/in listings. |
MOTD | string | Message of the day displayed on connect/status views. |
Password | string (empty or secret) | Optional server password gate. |
Host | host/ip string | Configured listener host stored alongside Port in the current server config model. |
Port | integer / short | Configured listener port for the dedicated server transport. |
MaxPlayers | integer >= 1 | Maximum concurrent players allowed. |
MaxViewRadius | integer | Upper render/simulation radius cap; major RAM driver. |
Defaults.World | world id/name | Default world used for player joins/spawns. |
Defaults.GameMode | Adventure | other runtime modes | Default game mode on entry. |
ConnectionTimeouts | object | Handshake/session timeout profile. Current nested fields include InitialTimeout, AuthTimeout, AuthGrantTimeout, AuthTokenTimeout, PasswordTimeout, PlayTimeout, and setup-stage timers. |
RateLimit | object | Packet rate-limiting domain. Current fields include Enabled, PacketsPerSecond, and BurstCapacity. |
Modules | object | Named server module toggles plus nested per-module settings. Current module objects expose at least an Enabled field. |
LogLevels | object | Per-domain logging level overrides. |
Plugins | object | Plugin-scoped configuration buckets surfaced by the current server config model. |
Mods | object | Per-mod configuration overrides/enablement. |
ModLoadOrder | array of plugin identifiers | Explicit load-order override for plugin/mod packages when deterministic ordering matters. |
DefaultModsEnabled | true | false | Whether newly detected plugin/mod packages should be enabled by default. |
DisplayTmpTagsInStrings | true | false | Debug formatting behavior for TMP tags in text. |
PlayerStorage.Type | Hytale | Disk | Player data storage backend. |
AuthCredentialStore.Type | Encrypted | Credential store implementation. |
AuthCredentialStore.Path | relative path (example: auth.enc) | Credential file location. |
Update | object | Auto-update/check/apply behavior configuration. |
Backup | object | Backup scheduling and retention options. |
WorldMap | object | Server-wide world map/view-radius domain used by the current config model. |
FallbackServer | string / host descriptor | Fallback server target surfaced by the current server config model for redirect/failover scenarios. |
{
"Version": 4,
"ServerName": "My Hytale Server",
"MOTD": "Private test shard",
"Password": "",
"Host": "0.0.0.0",
"Port": 5520,
"MaxPlayers": 128,
"MaxViewRadius": 8,
"Defaults": { "World": "default", "GameMode": "Adventure" },
"ConnectionTimeouts": {},
"RateLimit": {},
"Modules": {},
"LogLevels": {},
"Plugins": {},
"Mods": {},
"ModLoadOrder": [],
"DefaultModsEnabled": true,
"DisplayTmpTagsInStrings": false,
"PlayerStorage": { "Type": "Hytale" },
"AuthCredentialStore": { "Type": "Encrypted", "Path": "auth.enc" },
"Update": {},
"Backup": {},
"WorldMap": {}
}World-level toggles directly control simulation, persistence, PvP behavior, and client-facing environment effects.
| Field | Supported values | What it controls |
|---|---|---|
Version | integer | Schema version for world config. |
UUID | binary UUID | Persistent world identity. |
DisplayName | string | Human-facing world name shown in world selection or admin tooling. |
Seed | integer | World generation seed. |
SpawnPoint | vector/object | Explicit spawn location used when the world defines a fixed player entry point. |
SpawnProvider | provider id/object | Spawn-resolution strategy when the world relies on a provider rather than a fixed point. |
WorldGen.Type | Hytale | custom generator id | Generator backend selection. |
WorldGen.Name | string | Generator preset/profile name. |
WorldMap.Type | WorldGen | custom | Map provider binding for this world. |
ChunkStorage.Type | Hytale | custom | Chunk storage backend selection. |
ChunkConfig | object | Chunk behavior tuning domain. |
IsTicking | true | false | Master simulation tick toggle for world. |
IsBlockTicking | true | false | Block update/tick simulation toggle. |
IsPvpEnabled | true | false | World-scoped PvP enablement. |
IsFallDamageEnabled | true | false | Fall damage rules for this world. |
IsGameTimePaused | true | false | Freezes or advances in-world time. |
GameTime | ISO datetime | Current or fixed world clock value. |
ForcedWeather | weather enum/object | Forces a specific weather state when you do not want the world weather system to decide dynamically. |
ClientEffects.* | numbers | Visual/environment values for connected clients. |
PregenerateRegion | box/object | Optional pregeneration region for worlds that should prebuild terrain before players join. |
RequiredPlugins | map | Plugins required before world is considered valid. |
GameMode | runtime game mode enum | World-level game mode override. |
DefaultPermissionGroup | string | Default permission group assigned to players entering this world. |
IsSpawningNPC | true | false | Enables/disables NPC spawn logic. |
IsSpawnMarkersEnabled | true | false | Spawn marker visibility/usage. |
IsAllNPCFrozen | true | false | Freezes NPC behavior for controlled worlds/lobbies. |
GameplayConfig | preset name | Gameplay ruleset preset for world behavior. |
Death | object | World-level death handling domain used by the current runtime config model. |
DaytimeDurationSeconds | integer | Length of the daytime portion of the world clock. |
NighttimeDurationSeconds | integer | Length of the nighttime portion of the world clock. |
IsCompassUpdating | true | false | Compass update behavior for clients. |
IsSavingPlayers | true | false | Persist player state changes to disk. |
IsSavingChunks | true | false | Persist world chunk updates to disk. |
SaveNewChunks | true | false | Persist newly generated chunks. |
IsUnloadingChunks | true | false | Allow chunk unload lifecycle for memory control. |
IsObjectiveMarkersEnabled | true | false | Objective marker system visibility/updates. |
DeleteOnUniverseStart | true | false | Deletes world on universe startup when enabled. |
DeleteOnRemove | true | false | Deletes world files when removed from universe. |
DisabledFluidTickers | array | List of fluid ticker ids disabled for this world. |
ResourceStorage.Type | Hytale | custom | World resource storage backend. |
Plugin | object | Plugin-scoped world metadata/config bucket. |
| Option | Default | Behavior |
|---|---|---|
Update.Enabled | true | Enable periodic update checks. |
Update.CheckIntervalSeconds | 3600 | Seconds between update checks. |
Update.NotifyPlayersOnAvailable | true | Notify eligible players when an update is available. |
Update.Patchline | null | Patchline override (release/pre-release). |
Update.RunBackupBeforeUpdate | true | Run backup before update apply. |
Update.BackupConfigBeforeUpdate | true | Backup config files before update apply. |
Update.AutoApplyMode | Disabled | Disabled | WhenEmpty | Scheduled. |
Update.AutoApplyDelayMinutes | 30 | Delay for Scheduled auto-apply mode. |
{
"Version": 4,
"DisplayName": "default",
"Seed": 1768426248534,
"WorldGen": { "Type": "Hytale", "Name": "Default", "Version": "0.0.0" },
"WorldMap": {},
"IsTicking": true,
"IsBlockTicking": false,
"IsPvpEnabled": false,
"IsFallDamageEnabled": false,
"IsGameTimePaused": true,
"GameMode": "Adventure",
"ClientEffects": {
"SunHeightPercent": 100.0,
"BloomIntensity": 0.30000001192092896
},
"IsSpawningNPC": false,
"IsAllNPCFrozen": true,
"IsSavingPlayers": true,
"IsSavingChunks": true,
"SaveNewChunks": false,
"IsUnloadingChunks": false
}Produktionsorientierte Baselines für gängige Serverstile. Nutzen Sie diese als Ausgangspunkte und erstellen Sie ein Profil Ihrer eigenen Arbeitsbelastung.
Primäre Ziele
Checkliste
Primäre Ziele
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This table maps high-value configuration domains from the current HytaleServer.jar runtime packages to practical option-level guidance.
interaction/configRuntime sources: InteractionConfiguration, InteractionRules, InteractionCameraSettings
| Option | Supported values | Behavior |
|---|---|---|
priority | LOW | NORMAL | HIGH (enum) | Controls interaction ordering when multiple interactions can run from a single trigger. |
selector | raycast | aoe_circle | aoe_cylinder | stab | horizontal | Defines target selection strategy for interaction chains and combat interactions. |
conditions | array of condition blocks | Validation pipeline before execution, such as movement, cooldown, stat, or effect checks. |
effects | array of effect blocks | Execution pipeline that mutates world/player state after all conditions pass. |
projectile/configRuntime sources: ProjectileConfig, StandardPhysicsConfig, PhysicsConfig
| Option | Supported values | Behavior |
|---|---|---|
speed | number > 0 | Initial projectile velocity scalar; tune with spread and tick rate. |
gravityScale | number >= 0 | Gravity multiplier applied each update tick for arc behavior. |
drag | number between 0 and 1 | Per-tick velocity damping factor for smoother projectile deceleration. |
maxLifetimeTicks | integer > 0 | Upper lifetime cap before automatic despawn to prevent stale entities. |
asset/type/item/configRuntime sources: Item, ItemToolSpec, ItemStackContainerConfig, ItemReticleConfig
| Option | Supported values | Behavior |
|---|---|---|
category | enum category id | Controls grouping, filtering, and UI placement for item collections. |
durability | integer >= 0 | Base item durability and wear behavior when interacting with world/entities. |
dropTable | single | choice | multiple | droplist container | Specifies drop logic shape and weighted output behavior. |
reticle | reticle configuration object | Defines UI reticle overlays, durations, and conditional display logic. |
asset/type/blocktype/configRuntime sources: BlockPlacementSettings, BlockMovementSettings, BlockGathering
| Option | Supported values | Behavior |
|---|---|---|
rotationMode | NONE | HORIZONTAL | FULL (enum) | Controls permitted placement orientation variants. |
previewVisibility | VISIBLE | HIDDEN | CONDITIONAL (enum) | Defines placement preview behavior in client interaction flow. |
supportRules | support rule object/array | Specifies required block-face support and fallback drop behavior. |
movementSettings | friction, acceleration, collision properties | Adjusts physical traversal behavior for movement-sensitive blocks. |
Empfohlene Java-Startprofile für Hytale-Serverbetreiber. Wählen Sie ein Profil und einen Benchmark unter realer Spielerlast.
-Xms4G -Xmx4G -XX:+UseG1GC -XX:+ParallelRefProcEnabled -XX:MaxGCPauseMillis=80 -XX:+AlwaysPreTouch -XX:+DisableExplicitGC -XX:+PerfDisableSharedMemStable baseline for the current Java 25 dedicated server runtime. Pair it with the shipped AOT cache from the same server build.
-Xms6G -Xmx6G -XX:+UseZGC -XX:+ZGenerational -XX:+AlwaysPreTouch -XX:+DisableExplicitGCLower tail-latency profile for bursty combat and high player concurrency. Benchmark it against G1 on your own hardware before standardizing on it.
-Xms2G -Xmx2G -XX:+UseG1GC -XX:MaxGCPauseMillis=120 -XX:+HeapDumpOnOutOfMemoryErrorSafer local testing profile when you want fast iteration and heap dumps instead of production-like throughput.
| Flag | Supported values | Usage note |
|---|---|---|
-XX:+UseG1GC | enabled/disabled | Balanced collector profile for mixed gameplay and plugin workloads. |
-XX:MaxGCPauseMillis=80 | integer milliseconds | Controls pause-time target for G1; lower values reduce spikes but may lower throughput. |
-XX:+ParallelRefProcEnabled | enabled/disabled | Processes reference queues in parallel to reduce stop-the-world pauses. |
-XX:+AlwaysPreTouch | enabled/disabled | Pre-commits heap pages at boot to avoid first-load page faults. |
-XX:+UseZGC -XX:+ZGenerational | enabled/disabled | Low-latency GC profile for high concurrency and high player bursts. |
-XX:+DisableExplicitGC | enabled/disabled | Prevents plugin code from forcing full GC pauses through explicit GC calls. |
-XX:+HeapDumpOnOutOfMemoryError | enabled/disabled | Generates heap dumps for diagnostics when OOM occurs. |
-XX:+PerfDisableSharedMem | enabled/disabled | Reduces JVM perf counter shared memory overhead on containerized hosts. |
-XX:AOTCache=HytaleServer.aot.config | path to shipped AOT cache artifact | Uses the shipped binary AOT cache for the current JVM/server build. Replace it together with the jar instead of hand-editing it. |
The current runtime treats assets as an immutable payload/cache input. Keep custom content in mod/plugin packs and avoid patching the shipped base assets directly.
| Area | Zweck |
|---|---|
manifest.json | Asset package manifest and metadata root. |
Common/ | Shared client/server assets (UI, icons, sounds, particles, language bundles). |
Server/World | World-generation/runtime world data definitions. |
Server/Prefabs | Prefab definitions used by world/content pipelines. |
Server/Item | Server-side item definitions and gameplay metadata. |
Server/GameplayConfigs | Gameplay preset configurations consumed by worlds. |
Server/ProjectileConfigs | Projectile behavior definitions used by combat systems. |
Common/UI | UI assets/layouts used by menus and interfaces. |
Current option strings expose --assets as an immutable asset path, with ../HytaleAssets as the default string in this build. Do not assume the live runtime always expects a literal Assets.zip argument.
Keep your custom assets in separate mod/plugin packs; do not modify the shipped immutable asset payload directly for production.
Reference assets by stable IDs/paths from your mod/plugin manifest and runtime loaders.
Validate assets in local staging before publishing to production servers.
Track asset versioning together with plugin/mod releases to avoid mismatches after server updates.
Manifest fields used by starter resources and expected by the loader during startup.
| Field | Required | Supported values | What it controls |
|---|---|---|---|
Group | Yes | string (reverse-domain or namespace) | Publisher namespace used for plugin/mod identity grouping. |
Name | Yes | string | Resource identifier. Keep stable once released to avoid update collisions. |
Version | Yes | semantic version string | Build version visible to server loader and update pipelines. |
Description | Yes | string | Short summary shown in server logs and management UIs. |
Authors | Yes | array of author objects | Maintainer metadata; include at least one primary maintainer. |
Website | No | https URL | Repository or support URL for release notes and issue reporting. |
ServerVersion | Yes | runtime server build string | Must match target server build to avoid loader rejection. |
Dependencies | No | map<string, version constraint> | Hard dependencies that must load before this plugin/mod starts. |
OptionalDependencies | No | map<string, version constraint> | Soft dependencies that enable extra integration when present. |
Main | Yes | fully qualified class name | Entry-point class implementing the plugin/mod lifecycle. |
DisabledByDefault | No | true | false | If true, operator must explicitly enable the resource in server config. |
IncludesAssetPack | No | true | false | Marks whether the package bundles additional assetpack content. |
{
"Group": "HytaleDepot",
"Name": "UiPluginTemplate",
"Version": "1.0.0",
"Description": "Hytale Depot plugin template for ui.",
"Authors": [{ "Name": "Hytale Depot" }],
"Website": "https://github.com/VgamerV3/hytale-plugin-template-ui",
"ServerVersion": "2026.03.26-89796e57b",
"Dependencies": {},
"OptionalDependencies": {},
"DisabledByDefault": false,
"Main": "net.hytaledepot.templates.plugin.ui.UiPluginTemplate",
"IncludesAssetPack": false
}Nach praktischen Entwicklungsbereichen geordnet, sodass Plugin-/Mod-Entwickler schnell die richtigen Laufzeit-APIs finden können.
PluginBase, JavaPlugin, PluginManager, and the runtime hooks that actually control server-side plugin startup and shutdown.
Zeigt 6 indizierte Klassen für diese Domäne (insgesamt erkannt: 23).
ClassTransformer
com.hypixel.hytale.plugin.early.ClassTransformer
2 extrahierte Methoden
priority(): int+1 Weitere Methoden sind im generierten Index verfügbar.
EarlyPluginLoader
com.hypixel.hytale.plugin.early.EarlyPluginLoader
4 extrahierte Methoden
loadEarlyPlugins(String[]): void+3 Weitere Methoden sind im generierten Index verfügbar.
TransformingClassLoader
com.hypixel.hytale.plugin.early.TransformingClassLoader
2 extrahierte Methoden
TransformingClassLoader(URL[], List, ClassLoader, ClassLoader)+1 Weitere Methoden sind im generierten Index verfügbar.
PluginCommand
com.hypixel.hytale.server.core.plugin.commands.PluginCommand
1 extrahierte Methoden
PluginCommand()PluginEvent
com.hypixel.hytale.server.core.plugin.event.PluginEvent
3 extrahierte Methoden
PluginEvent(PluginBase)+2 Weitere Methoden sind im generierten Index verfügbar.
PluginSetupEvent
com.hypixel.hytale.server.core.plugin.event.PluginSetupEvent
1 extrahierte Methoden
PluginSetupEvent(PluginBase)Zeigt eine schnelle Vorschau der größten Domains an, damit der Seitenaufbau reaktionsschnell bleibt. Verwenden Sie Full API JSON für vollständige Signaturen.
EventBus and EventRegistry entry points for sync and async server-side event handling.
Zeigt 6 indizierte Klassen für diese Domäne (insgesamt erkannt: 52).
AsyncEventBusRegistry
com.hypixel.hytale.event.AsyncEventBusRegistry
8 extrahierte Methoden
AsyncEventBusRegistry(HytaleLogger, Class)+7 Weitere Methoden sind im generierten Index verfügbar.
EventBus
com.hypixel.hytale.event.EventBus
18 extrahierte Methoden
EventBus(boolean)+17 Weitere Methoden sind im generierten Index verfügbar.
EventBusRegistry
com.hypixel.hytale.event.EventBusRegistry
10 extrahierte Methoden
EventBusRegistry(HytaleLogger, Class, EventBusRegistry$EventConsumerMap, EventBusRegistry$EventConsumerMap)+9 Weitere Methoden sind im generierten Index verfügbar.
EventPriority
com.hypixel.hytale.event.EventPriority
3 extrahierte Methoden
values(): EventPriority[]+2 Weitere Methoden sind im generierten Index verfügbar.
EventRegistration
com.hypixel.hytale.event.EventRegistration
5 extrahierte Methoden
EventRegistration(Class, BooleanSupplier, Runnable)+4 Weitere Methoden sind im generierten Index verfügbar.
EventRegistry
com.hypixel.hytale.event.EventRegistry
18 extrahierte Methoden
EventRegistry(List, BooleanSupplier, String, IEventRegistry)+17 Weitere Methoden sind im generierten Index verfügbar.
Zeigt eine schnelle Vorschau der größten Domains an, damit der Seitenaufbau reaktionsschnell bleibt. Verwenden Sie Full API JSON für vollständige Signaturen.
World loading, PlayerRef, entity services, NPC systems, spawning, and universe-level runtime control.
Zeigt 6 indizierte Klassen für diese Domäne (insgesamt erkannt: 1555).
AnimationUtils
com.hypixel.hytale.server.core.entity.AnimationUtils
8 extrahierte Methoden
AnimationUtils()+7 Weitere Methoden sind im generierten Index verfügbar.
ChainSyncStorage
com.hypixel.hytale.server.core.entity.ChainSyncStorage
8 extrahierte Methoden
getClientState(): InteractionState+7 Weitere Methoden sind im generierten Index verfügbar.
DamageDataComponent
com.hypixel.hytale.server.core.entity.damage.DamageDataComponent
11 extrahierte Methoden
DamageDataComponent()+10 Weitere Methoden sind im generierten Index verfügbar.
DamageDataSetupSystem
com.hypixel.hytale.server.core.entity.damage.DamageDataSetupSystem
4 extrahierte Methoden
DamageDataSetupSystem(ComponentType)+3 Weitere Methoden sind im generierten Index verfügbar.
ActiveEntityEffect
com.hypixel.hytale.server.core.entity.effect.ActiveEntityEffect
13 extrahierte Methoden
ActiveEntityEffect()+12 Weitere Methoden sind im generierten Index verfügbar.
EffectControllerComponent
com.hypixel.hytale.server.core.entity.effect.EffectControllerComponent
18 extrahierte Methoden
getComponentType(): ComponentType+17 Weitere Methoden sind im generierten Index verfügbar.
Zeigt eine schnelle Vorschau der größten Domains an, damit der Seitenaufbau reaktionsschnell bleibt. Verwenden Sie Full API JSON für vollständige Signaturen.
Collision, projectile, block-health, and movement-adjacent systems from the current runtime packages.
Zeigt 6 indizierte Klassen für diese Domäne (insgesamt erkannt: 83).
BlockHealth
com.hypixel.hytale.server.core.modules.blockhealth.BlockHealth
12 extrahierte Methoden
BlockHealth()+11 Weitere Methoden sind im generierten Index verfügbar.
BlockHealthChunk
com.hypixel.hytale.server.core.modules.blockhealth.BlockHealthChunk
15 extrahierte Methoden
BlockHealthChunk()+14 Weitere Methoden sind im generierten Index verfügbar.
BlockHealthModule
com.hypixel.hytale.server.core.modules.blockhealth.BlockHealthModule
4 extrahierte Methoden
BlockHealthModule(JavaPluginInit)+3 Weitere Methoden sind im generierten Index verfügbar.
FragileBlock
com.hypixel.hytale.server.core.modules.blockhealth.FragileBlock
8 extrahierte Methoden
FragileBlock(float)+7 Weitere Methoden sind im generierten Index verfügbar.
BasicCollisionData
com.hypixel.hytale.server.core.modules.collision.BasicCollisionData
2 extrahierte Methoden
BasicCollisionData()+1 Weitere Methoden sind im generierten Index verfügbar.
BlockCollisionData
com.hypixel.hytale.server.core.modules.collision.BlockCollisionData
6 extrahierte Methoden
BlockCollisionData()+5 Weitere Methoden sind im generierten Index verfügbar.
Zeigt eine schnelle Vorschau der größten Domains an, damit der Seitenaufbau reaktionsschnell bleibt. Verwenden Sie Full API JSON für vollständige Signaturen.
Inventory containers, player-facing storage, active slots, and item movement utilities.
Zeigt 6 indizierte Klassen für diese Domäne (insgesamt erkannt: 66).
ActiveSlotInventoryComponent
com.hypixel.hytale.server.core.inventory.ActiveSlotInventoryComponent
9 extrahierte Methoden
ActiveSlotInventoryComponent()+8 Weitere Methoden sind im generierten Index verfügbar.
CombinedItemContainer
com.hypixel.hytale.server.core.inventory.container.CombinedItemContainer
18 extrahierte Methoden
CombinedItemContainer(ItemContainer[])+17 Weitere Methoden sind im generierten Index verfügbar.
DelegateItemContainer
com.hypixel.hytale.server.core.inventory.container.DelegateItemContainer
18 extrahierte Methoden
DelegateItemContainer(ItemContainer)+17 Weitere Methoden sind im generierten Index verfügbar.
EmptyItemContainer
com.hypixel.hytale.server.core.inventory.container.EmptyItemContainer
18 extrahierte Methoden
EmptyItemContainer()+17 Weitere Methoden sind im generierten Index verfügbar.
FetchedItemContainer
com.hypixel.hytale.server.core.inventory.container.FetchedItemContainer
18 extrahierte Methoden
FetchedItemContainer(Supplier)+17 Weitere Methoden sind im generierten Index verfügbar.
ArmorSlotAddFilter
com.hypixel.hytale.server.core.inventory.container.filter.ArmorSlotAddFilter
3 extrahierte Methoden
ArmorSlotAddFilter(ItemArmorSlot)+2 Weitere Methoden sind im generierten Index verfügbar.
Zeigt eine schnelle Vorschau der größten Domains an, damit der Seitenaufbau reaktionsschnell bleibt. Verwenden Sie Full API JSON für vollständige Signaturen.
The interaction module, block actions, combat wiring, selectors, and chained interaction behavior.
Zeigt 6 indizierte Klassen für diese Domäne (insgesamt erkannt: 132).
BlockHarvestUtils
com.hypixel.hytale.server.core.modules.interaction.BlockHarvestUtils
14 extrahierte Methoden
BlockHarvestUtils()+13 Weitere Methoden sind im generierten Index verfügbar.
BlockInteractionUtils
com.hypixel.hytale.server.core.modules.interaction.BlockInteractionUtils
3 extrahierte Methoden
BlockInteractionUtils()+2 Weitere Methoden sind im generierten Index verfügbar.
BlockPlaceUtils
com.hypixel.hytale.server.core.modules.interaction.BlockPlaceUtils
3 extrahierte Methoden
BlockPlaceUtils()+2 Weitere Methoden sind im generierten Index verfügbar.
BlockCounter
com.hypixel.hytale.server.core.modules.interaction.blocktrack.BlockCounter
7 extrahierte Methoden
getResourceType(): ResourceType+6 Weitere Methoden sind im generierten Index verfügbar.
TrackedPlacement
com.hypixel.hytale.server.core.modules.interaction.blocktrack.TrackedPlacement
4 extrahierte Methoden
getComponentType(): ComponentType+3 Weitere Methoden sind im generierten Index verfügbar.
InteractionClearCommand
com.hypixel.hytale.server.core.modules.interaction.commands.InteractionClearCommand
2 extrahierte Methoden
InteractionClearCommand()+1 Weitere Methoden sind im generierten Index verfügbar.
Zeigt eine schnelle Vorschau der größten Domains an, damit der Seitenaufbau reaktionsschnell bleibt. Verwenden Sie Full API JSON für vollständige Signaturen.
Custom UI pages, entity UI systems, and localization tooling that actually appear in the jar.
Zeigt 6 indizierte Klassen für diese Domäne (insgesamt erkannt: 26).
EnableTmpTagsCommand
com.hypixel.hytale.server.core.modules.i18n.commands.EnableTmpTagsCommand
2 extrahierte Methoden
EnableTmpTagsCommand()+1 Weitere Methoden sind im generierten Index verfügbar.
GenerateI18nCommand
com.hypixel.hytale.server.core.modules.i18n.commands.GenerateI18nCommand
2 extrahierte Methoden
GenerateI18nCommand()+1 Weitere Methoden sind im generierten Index verfügbar.
InternationalizationCommands
com.hypixel.hytale.server.core.modules.i18n.commands.InternationalizationCommands
1 extrahierte Methoden
InternationalizationCommands()GenerateDefaultLanguageEvent
com.hypixel.hytale.server.core.modules.i18n.event.GenerateDefaultLanguageEvent
2 extrahierte Methoden
GenerateDefaultLanguageEvent(ConcurrentHashMap)+1 Weitere Methoden sind im generierten Index verfügbar.
MessagesUpdated
com.hypixel.hytale.server.core.modules.i18n.event.MessagesUpdated
4 extrahierte Methoden
MessagesUpdated(Map, Map)+3 Weitere Methoden sind im generierten Index verfügbar.
TranslationMap
com.hypixel.hytale.server.core.modules.i18n.generator.TranslationMap
10 extrahierte Methoden
TranslationMap()+9 Weitere Methoden sind im generierten Index verfügbar.
Zeigt eine schnelle Vorschau der größten Domains an, damit der Seitenaufbau reaktionsschnell bleibt. Verwenden Sie Full API JSON für vollständige Signaturen.
AbstractCommand, CommandContext, permission groups, and TaskRegistry orchestration.
Zeigt 6 indizierte Klassen für diese Domäne (insgesamt erkannt: 246).
AssetsCommand
com.hypixel.hytale.server.core.command.commands.debug.AssetsCommand
1 extrahierte Methoden
AssetsCommand()AssetsDuplicatesCommand
com.hypixel.hytale.server.core.command.commands.debug.AssetsDuplicatesCommand
2 extrahierte Methoden
AssetsDuplicatesCommand()+1 Weitere Methoden sind im generierten Index verfügbar.
AssetTagsCommand
com.hypixel.hytale.server.core.command.commands.debug.AssetTagsCommand
2 extrahierte Methoden
AssetTagsCommand()+1 Weitere Methoden sind im generierten Index verfügbar.
HitboxCollisionAddCommand
com.hypixel.hytale.server.core.command.commands.debug.component.hitboxcollision.HitboxCollisionAddCommand
1 extrahierte Methoden
HitboxCollisionAddCommand()HitboxCollisionCommand
com.hypixel.hytale.server.core.command.commands.debug.component.hitboxcollision.HitboxCollisionCommand
1 extrahierte Methoden
HitboxCollisionCommand()HitboxCollisionRemoveCommand
com.hypixel.hytale.server.core.command.commands.debug.component.hitboxcollision.HitboxCollisionRemoveCommand
1 extrahierte Methoden
HitboxCollisionRemoveCommand()Zeigt eine schnelle Vorschau der größten Domains an, damit der Seitenaufbau reaktionsschnell bleibt. Verwenden Sie Full API JSON für vollständige Signaturen.
Asset store data, config codecs, prefabs, and jar-exposed configuration primitives.
Zeigt 6 indizierte Klassen für diese Domäne (insgesamt erkannt: 642).
AssetConstants
com.hypixel.hytale.assetstore.AssetConstants
1 extrahierte Methoden
AssetConstants()AssetExtraInfo
com.hypixel.hytale.assetstore.AssetExtraInfo
9 extrahierte Methoden
AssetExtraInfo(AssetExtraInfo$Data)+8 Weitere Methoden sind im generierten Index verfügbar.
AssetHolder
com.hypixel.hytale.assetstore.AssetHolder
0 extrahierte Methoden
Keine extrahierten öffentlichen/geschützten Methoden.
AssetKeyValidator
com.hypixel.hytale.assetstore.AssetKeyValidator
4 extrahierte Methoden
AssetKeyValidator(Supplier)+3 Weitere Methoden sind im generierten Index verfügbar.
AssetLoadResult
com.hypixel.hytale.assetstore.AssetLoadResult
6 extrahierte Methoden
AssetLoadResult(Map, Map, Set, Set, Map)+5 Weitere Methoden sind im generierten Index verfügbar.
AssetMap
com.hypixel.hytale.assetstore.AssetMap
18 extrahierte Methoden
AssetMap()+17 Weitere Methoden sind im generierten Index verfügbar.
Zeigt eine schnelle Vorschau der größten Domains an, damit der Seitenaufbau reaktionsschnell bleibt. Verwenden Sie Full API JSON für vollständige Signaturen.
Protocol packets, IO handlers, auth/service clients, and validation-heavy network structures.
Zeigt 6 indizierte Klassen für diese Domäne (insgesamt erkannt: 963).
AbilityEffects
com.hypixel.hytale.protocol.AbilityEffects
18 extrahierte Methoden
AbilityEffects()+17 Weitere Methoden sind im generierten Index verfügbar.
AccumulationMode
com.hypixel.hytale.protocol.AccumulationMode
4 extrahierte Methoden
values(): AccumulationMode[]+3 Weitere Methoden sind im generierten Index verfügbar.
ActiveAnimationsUpdate
com.hypixel.hytale.protocol.ActiveAnimationsUpdate
17 extrahierte Methoden
ActiveAnimationsUpdate()+16 Weitere Methoden sind im generierten Index verfügbar.
AmbienceFX
com.hypixel.hytale.protocol.AmbienceFX
18 extrahierte Methoden
AmbienceFX()+17 Weitere Methoden sind im generierten Index verfügbar.
AmbienceFXAltitude
com.hypixel.hytale.protocol.AmbienceFXAltitude
4 extrahierte Methoden
values(): AmbienceFXAltitude[]+3 Weitere Methoden sind im generierten Index verfügbar.
AmbienceFXAmbientBed
com.hypixel.hytale.protocol.AmbienceFXAmbientBed
18 extrahierte Methoden
AmbienceFXAmbientBed()+17 Weitere Methoden sind im generierten Index verfügbar.
Zeigt eine schnelle Vorschau der größten Domains an, damit der Seitenaufbau reaktionsschnell bleibt. Verwenden Sie Full API JSON für vollständige Signaturen.
Starter repository references for core systems, UI, events, entities, networking, inventory, messages, permissions, commands, config, economy, persistence, advanced utilities, and smoke tests.
Treat these repositories as scaffolding references. Regenerate the runtime index against the latest jar before relying on any older starter code unchanged.
Plugin
hytale-plugin-template-core
Plugin
hytale-plugin-template-ui
Plugin
hytale-plugin-template-events
Plugin
hytale-plugin-template-entities
Plugin
hytale-plugin-template-network
Plugin
hytale-plugin-template-inventory
Plugin
hytale-plugin-template-messages
Plugin
hytale-plugin-template-permissions
Mod
hytale-mod-template-core
Mod
hytale-mod-template-ui
Mod
hytale-mod-template-events
Mod
hytale-mod-template-entities
Mod
hytale-mod-template-network
Mod
hytale-mod-template-inventory
Mod
hytale-mod-template-messages
Mod
hytale-mod-template-permissions
Plugin
hytale-plugin-template-commands
Plugin
hytale-plugin-template-config
Plugin
hytale-plugin-template-economy
Plugin
hytale-plugin-template-persistence
Plugin
hytale-plugin-template-advanced
Plugin
hytale-plugin-template-smoke
Plugin
hytale-plugin-template-security
Mod
hytale-mod-template-commands
Mod
hytale-mod-template-config
Mod
hytale-mod-template-economy
Mod
hytale-mod-template-persistence
Mod
hytale-mod-template-advanced
Mod
hytale-mod-template-smoke
Mod
hytale-mod-template-security
Paket-Namespaces mit hoher Dichte aus dem extrahierten JAR-Index, nützlich für die schnelle Erkundung von Subsystemen.
| Paket | Klassenanzahl |
|---|---|
com.hypixel.hytale.server.core | 1601 |
com.hypixel.hytale.server.npc | 797 |
com.hypixel.hytale.builtin.hytalegenerator | 573 |
com.hypixel.hytale.protocol.packets | 453 |
com.hypixel.hytale.builtin.adventure | 227 |
com.hypixel.hytale.server.worldgen | 215 |
com.hypixel.hytale.builtin.buildertools | 208 |
com.hypixel.hytale.builtin.triggervolumes | 90 |
com.hypixel.hytale.server.spawning | 82 |
com.hypixel.hytale.builtin.portals | 53 |
com.hypixel.hytale.procedurallib.logic | 42 |
com.hypixel.hytale.procedurallib.json | 38 |
com.hypixel.hytale.codec.validation | 36 |
com.hypixel.hytale.server.flock | 33 |
com.hypixel.hytale.builtin.worldgen | 33 |
com.hypixel.hytale.codec.codecs | 30 |
com.hypixel.hytale.builtin.asseteditor | 30 |
com.hypixel.hytale.builtin.instances | 29 |
Premium-Ressourcen sollten Schlüssel beim Serverstart und in regelmäßigen Abständen zur Laufzeit validieren, indem sie Ersteller-Integrationstokens und signierte Antworten verwenden.
Interactive startup flow preview
Ready to startExample Server
ExampleAsset startup license check
> Press Start to preview the buyer activation flow.
| Endpunkt | Zweck |
|---|---|
GET /api/status | Availability + maintenance probe used before first activation prompt. |
POST /api/licenses/runtime-token | Creator relay endpoint: exchange a long-lived integration key/token for a short-lived asset-scoped runtime token. |
POST /api/licenses/validate | Primary runtime check. Validates status/expiry and auto-binds active server/IP slot usage. |
POST /api/licenses/bind | Optional explicit bind when you want to reserve/confirm slot before full startup. |
GET /api/licenses/key/{key} | Read license state, expiry, and currently bound slots. |
POST /api/licenses/demo/{assetId} | Stellen Sie eine temporäre Demolizenz für konfigurierte Demo-Builds aus. |
POST /api/licenses/custom | Stellen Sie benutzerdefinierte, vom Ersteller verwaltete Lizenzen mit Ablauf-/IP-Regeln aus. |
# HytaleDepot Integration Config - auto-injected at upload
plugin-secret: "build_scoped_hmac"
asset-id: "asset_uuid"
build-hash: "published_build_sha256"
secret-version: "4"
validate-endpoint: "https://hytaledepot.net/api/licenses/validate"
deployment-secret-env: "HD_DEPLOYMENT_SECRET"
asset-name: "Example Plugin"
asset-type: "plugin"Injected runtime behavior
1. Adds net.hytaledepot.runtime.HdLicenseBootstrap.class
2. Adds net.hytaledepot.runtime.HdLicenseCommand.class
3. Rewrites manifest.json Main -> net.hytaledepot.runtime.HdBootstrapWrapper
4. Wrapper calls HdLicenseBootstrap.validate(this) before the original setup path
5. First-run license entry uses /hdlicense <assetId> <licenseKey> or hd-licenses/<assetId>.pending
6. Verified buyer keys are cached in hd-licenses/<assetId>.key
7. If /api/status is in maintenance or unreachable, startup fail-opens for that boot onlyPOST /api/licenses/validate
X-Plugin-Secret: <build_scoped_derived_secret>
Content-Type: application/json
{
"asset_id": "asset_uuid",
"license_key": "HD-XXXX-XXXX",
"server_ip": "x.x.x.x",
"build_hash": "published_build_sha256",
"secret_version": "4",
"deployment_secret": "server_only_secret",
"timestamp": "1739553549000",
"nonce": "abc12345",
"signature": "HMAC_SHA256(pluginSecret, licenseKey|assetId|serverIp|timestamp|nonce)"
}import java.net.URI;
import java.net.http.HttpClient;
import java.net.http.HttpRequest;
import java.net.http.HttpResponse;
import java.nio.charset.StandardCharsets;
import java.util.UUID;
String API_VALIDATE = "https://hytaledepot.net/api/licenses/validate";
String API_STATUS = "https://hytaledepot.net/api/status";
String API_RUNTIME_TOKEN = "https://hytaledepot.net/api/licenses/runtime-token";
String ASSET_ID = "asset_uuid";
String LICENSE_KEY = readBuyerLicenseKey();
String BUILD_HASH = "build_sha256_here";
String DEPLOYMENT_SECRET = System.getenv("HD_DEPLOYMENT_SECRET");
String RUNTIME_TOKEN = requestRuntimeTokenFromCreatorRelay(API_RUNTIME_TOKEN, ASSET_ID, BUILD_HASH);
String SERVER_IP = detectServerIp();
if (isApiTemporarilyUnavailable(API_STATUS)) {
System.err.println("[HD License] Licensing API is in maintenance or unreachable.");
System.err.println("[HD License] Loading this startup without license activation; next restart will require validation again.");
return;
}
String timestamp = String.valueOf(System.currentTimeMillis());
String nonce = UUID.randomUUID().toString();
String payload = "{"
+ "\"asset_id\":\"" + ASSET_ID + "\","
+ "\"license_key\":\"" + LICENSE_KEY + "\","
+ "\"server_ip\":\"" + SERVER_IP + "\","
+ "\"build_hash\":\"" + BUILD_HASH + "\","
+ "\"deployment_secret\":\"" + DEPLOYMENT_SECRET + "\","
+ "\"timestamp\":\"" + timestamp + "\","
+ "\"nonce\":\"" + nonce + "\""
+ "}";
HttpRequest request = HttpRequest.newBuilder(URI.create(API_VALIDATE))
.header("Content-Type", "application/json")
.header("X-License-Token", RUNTIME_TOKEN)
.POST(HttpRequest.BodyPublishers.ofString(payload, StandardCharsets.UTF_8))
.build();
HttpResponse<String> response = HttpClient.newHttpClient().send(request, HttpResponse.BodyHandlers.ofString());
boolean allowed = response.statusCode() == 200
&& (response.body().contains("\"allowed\":true") || response.body().contains("\"allowed\": true"));
if (!allowed) {
String reason = extractJsonField(response.body(), "reason_code");
System.err.println("[HD License] Validation denied: " + reason);
Thread.sleep(5000);
System.exit(1);
}
static boolean isApiTemporarilyUnavailable(String statusUrl) {
try {
HttpResponse<String> status = HttpClient.newHttpClient().send(
HttpRequest.newBuilder(URI.create(statusUrl)).GET().build(),
HttpResponse.BodyHandlers.ofString()
);
return status.statusCode() >= 500
|| status.body().contains("\"enabled\":true")
|| status.body().contains("\"enabled\": true");
} catch (Exception ignored) {
return true;
}
}{
"asset_id": "asset_uuid",
"license_key": "HD-XXXX-XXXX",
"server_ip": "x.x.x.x",
"build_hash": "build_sha256_here",
"deployment_secret": "server_only_secret",
"timestamp": "1739553549000",
"nonce": "abc12345"
}{
"status": "invalid",
"allowed": false,
"reason_code": "ip_slots_exhausted",
"expires_at": "2027-01-01T00:00:00.000Z",
"offline_grace_seconds": 3600,
"max_ip_slots": 2,
"bindings": [{ "ip": "x.x.x.x", "lastSeenAt": "2026-04-02T10:21:00.000Z" }],
"issued_at": "2026-02-15T09:12:21.000Z",
"nonce": "r7FmK1ab",
"signature": "hex_hmac_signature"
}Strenge
„hard“ = Start stoppen, „soft“ = nur Plugin deaktivieren, „warn“ = protokollieren und fortfahren.
Offline-Gnade
Temporäres Offline-Fenster (Sekunden), das nach der letzten erfolgreichen Validierung zulässig ist.
IP-Slots
Maximale gleichzeitige Server-/IP-Bindungen, bevor „ip_slots_exhausted“ zurückgegeben wird.
Maintenance fallback
If `/api/status` reports maintenance or the API cannot be reached, startup may fail-open for that boot only and must not persist an unverified new key.
Rotation
Only rotate a license key after the old key is inactive. Replace the server file with the new key before the next restart.
Nutzen Sie offizielle Hytale-Referenzen für Richtlinien-/Laufzeitanleitungen und Community-Repositories für Implementierungsmuster.
Offiziell
Community / Open Source
Waehle Plugin/Mod/Gemischt und Basis/Mittel/Advanced. Jeder Versuch nutzt randomisierte Fragen und praktische Codepruefungen.
Test-Konfiguration
Tests werden aus einer grossen Fragenbank randomisiert. Codefragen werden per semantischer Musterpruefung bewertet (kein echter Build auf Benutzercode).
Du kannst als Gast starten, aber detaillierte richtig/falsch Ergebnisse siehst du erst nach Login und Zuordnung.